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General Tabletop Discussion
*TTRPGs General
Non-combat, non-magic feats: Why are there no good ones?
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<blockquote data-quote="Kyramus" data-source="post: 345779" data-attributes="member: 7072"><p>Ancestral Enemy</p><p>You inherit an enemy of your forefathers, whether it is a single person/spirit or an organization</p><p>Prerequisites: Any neutral or good</p><p>Benefit: While the enemy itself doesn't give you any bonuses at the start of play. While you do not know them, they get a +2 to their spot, bluff and sense motive against you. If you deduce that a particular enemy is them, you there after gain a +2 to spot, bluff, and sense motive against them. </p><p>Normal: you gain enemies as you progress in level.</p><p></p><p>Boastful Reputation</p><p>You are adept at bragging your exploits.</p><p>Prerequisites: bluff 6, perform (story telling) 6</p><p>Benefit: People remember your reenactment of your story, may even remember your name and details that you expouse in the story, whether true or not. Later on when they meet you, they initially don't believe you are who you say you are "You aren't Lord Blackthorn, he's at least 10 feet tall!". If you manage to convince them that you are who you say you are, you gain the benefit of being able to have room and board for your stay in the town/village with the local tavern/inn.</p><p>Normal: you can try your damndest to make a name for yourself and it's still up to the DM if you get famous.</p><p></p><p>heheheh I hope you mean something like this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kyramus, post: 345779, member: 7072"] Ancestral Enemy You inherit an enemy of your forefathers, whether it is a single person/spirit or an organization Prerequisites: Any neutral or good Benefit: While the enemy itself doesn't give you any bonuses at the start of play. While you do not know them, they get a +2 to their spot, bluff and sense motive against you. If you deduce that a particular enemy is them, you there after gain a +2 to spot, bluff, and sense motive against them. Normal: you gain enemies as you progress in level. Boastful Reputation You are adept at bragging your exploits. Prerequisites: bluff 6, perform (story telling) 6 Benefit: People remember your reenactment of your story, may even remember your name and details that you expouse in the story, whether true or not. Later on when they meet you, they initially don't believe you are who you say you are "You aren't Lord Blackthorn, he's at least 10 feet tall!". If you manage to convince them that you are who you say you are, you gain the benefit of being able to have room and board for your stay in the town/village with the local tavern/inn. Normal: you can try your damndest to make a name for yourself and it's still up to the DM if you get famous. heheheh I hope you mean something like this. :) [/QUOTE]
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Non-combat, non-magic feats: Why are there no good ones?
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