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Non-combat, non-magic feats: Why are there no good ones?
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<blockquote data-quote="Kyramus" data-source="post: 345903" data-attributes="member: 7072"><p>hmmm nifty ideas instead of feats.....</p><p></p><p>1) laboratory blew up with lightning and you suddenly can move an extra 5 feet in your movement rate.</p><p></p><p>2) mindflayers attack, left you for dead, you slowly come to and realize you are dead but alive. that's when you realize you have become a ghost and you are literally possessing your own body where most of the brain is gone but the rest of the body lives.</p><p></p><p>3) The gods have given you a small token for your very small tie to their bloodline. you can always tell when your water/ale/drink/food has been soiled by the server (like being spit on or worse)</p><p></p><p>4) When entering a bar, the bartender always calls you Fred for no reason.</p><p></p><p>5) Everytime you get your horse shoed, somewhere in the travel the front left horse shoe falls off, always. Inspection doesn't show any reason why it would, just that it does.</p><p></p><p>6) Has a habit of tying the peace knot a little too tight every time. First encounter after a town or city, the character needs to roll a str check dc 12 to break the peaceknot and draw the weapon (when in combat only)</p><p></p><p>7) small divinitive ability. Watch what the person says, it comes back to them true, a few weeks or months after he says it.</p></blockquote><p></p>
[QUOTE="Kyramus, post: 345903, member: 7072"] hmmm nifty ideas instead of feats..... 1) laboratory blew up with lightning and you suddenly can move an extra 5 feet in your movement rate. 2) mindflayers attack, left you for dead, you slowly come to and realize you are dead but alive. that's when you realize you have become a ghost and you are literally possessing your own body where most of the brain is gone but the rest of the body lives. 3) The gods have given you a small token for your very small tie to their bloodline. you can always tell when your water/ale/drink/food has been soiled by the server (like being spit on or worse) 4) When entering a bar, the bartender always calls you Fred for no reason. 5) Everytime you get your horse shoed, somewhere in the travel the front left horse shoe falls off, always. Inspection doesn't show any reason why it would, just that it does. 6) Has a habit of tying the peace knot a little too tight every time. First encounter after a town or city, the character needs to roll a str check dc 12 to break the peaceknot and draw the weapon (when in combat only) 7) small divinitive ability. Watch what the person says, it comes back to them true, a few weeks or months after he says it. [/QUOTE]
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Non-combat, non-magic feats: Why are there no good ones?
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