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General Tabletop Discussion
*TTRPGs General
Non-combat, non-magic feats: Why are there no good ones?
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<blockquote data-quote="Luddite" data-source="post: 347634" data-attributes="member: 4099"><p>The feats in DnD are geared towards "typical" DnD Action. By this I mean the Dungeon Crawl and its dirivities and for the most part this means Combat.</p><p></p><p>In order for a feat to be useful, there needs to be rules that the feat can modify. And the rules for more "Socail" actions in DnD are nearly non-existant. So the reason why there isn't any good non-combat, non-magic feats, is because there isn't any good non-combat, non-magic rules in the Core DnD. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Others have mentioned Spycraft, which has rules for other types of actions, including Chases and Investigation proceedures. Fading Suns has a strong tie to Social Class and thus has a number of Social Feats, (and classes get extra "Social" feats as well as general feats). And recent (within the past 12 months) Dragon created a system of Reputation and feats to go along with it.</p><p></p><p>But in each case, rules have been created to handle these different actions. Then you can create feats to change these rules.</p><p></p><p>-The Luddite</p></blockquote><p></p>
[QUOTE="Luddite, post: 347634, member: 4099"] The feats in DnD are geared towards "typical" DnD Action. By this I mean the Dungeon Crawl and its dirivities and for the most part this means Combat. In order for a feat to be useful, there needs to be rules that the feat can modify. And the rules for more "Socail" actions in DnD are nearly non-existant. So the reason why there isn't any good non-combat, non-magic feats, is because there isn't any good non-combat, non-magic rules in the Core DnD. :) Others have mentioned Spycraft, which has rules for other types of actions, including Chases and Investigation proceedures. Fading Suns has a strong tie to Social Class and thus has a number of Social Feats, (and classes get extra "Social" feats as well as general feats). And recent (within the past 12 months) Dragon created a system of Reputation and feats to go along with it. But in each case, rules have been created to handle these different actions. Then you can create feats to change these rules. -The Luddite [/QUOTE]
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Non-combat, non-magic feats: Why are there no good ones?
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