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General Tabletop Discussion
*TTRPGs General
Non-combat, non-magic feats: Why are there no good ones?
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<blockquote data-quote="LufiaLillystorm" data-source="post: 348542" data-attributes="member: 3562"><p><strong>Frustration = Fun ?? nah</strong></p><p></p><p>I like the feat Lasting Intimidation ^_^ btw That is neat *hugs* good one love.</p><p></p><p>Alrighty..time to share.</p><p></p><p>I play DnD and it is one of the few games that I play. I find that a lot of times things are just too spelled out. I only buy the core books phb, mm, and dmg because otherwise it is too inclusive.</p><p></p><p>If you want Horse Fu?? Then express to your DM that you want to take up horse training and that you want to work with your horse and try to make a connection with him. Slowly over time you would gain that type of ability (I know it was a silly example (the feat) but it was easy to refrense)</p><p></p><p>My LARGEST problem with players is that they want to BuY things they don't want to do anything. They don't feel their character goes beyond what is written on taht sheet. If you DON"T have Intimidate then you are not intimidating!!</p><p></p><p>Any system can be anythign you want it to be because it is based on imagination. Ravenloft can be filled with bunny's if I give myself a reason and remain consistant with game play.</p><p></p><p>Why are there not Social Feats? lol because if there were you would be rolling your gosh darn dice for EVERYTHING! Just because the book focuses on Combat doesn't mean the adventures have to but LIFE or DEATH tends to be an iffy subject.</p><p></p><p>Example: If a char gets hit with a sword and he says NO! it would miss me because of my ARMOR CLASS!!! I can be like "Simma down.. p 124 says that I get a +2 and a+3 and 9348943 to damage" and he would have to agree because it is all fleshed out and there is little room for question.</p><p></p><p>Social situations are important but tend not to be life or death. And if they ARE there are things there to help ie skills and feats. True there could be more, but not too many more.</p><p></p><p>Picture this: My char wants to be FUNNY~ but I don't want to role play being funny. HA I don';t want to think of jokes or try to amuse people...so I need help because I just want to buy my way through it. I take "Humorus Gesture" which gives me +3 to cha bonus when trying to do a comitic act as I incorporate gestures that partain to teh joke. "Contagious Laugh" which causes my laughter to have a 25% to cause another person to laugh along with me when truely laughing and finally "Witty Remark" that allows my character to make a Reflex save to be able to respond to a statement with a funny statement.</p><p></p><p>-_- Do you see where we get burried? As a DM I can't deal with that. If I place most of the numbers into combat THAT is somethign I can effect. Then I can leave the rest..which would be ROLE PLAYING to role playing rather then roll playing...</p><p></p><p>I hope I got my point across...you don't need fantsy feats or magic numbers or dice ALL the time you can make your character something through working with your char.</p></blockquote><p></p>
[QUOTE="LufiaLillystorm, post: 348542, member: 3562"] [b]Frustration = Fun ?? nah[/b] I like the feat Lasting Intimidation ^_^ btw That is neat *hugs* good one love. Alrighty..time to share. I play DnD and it is one of the few games that I play. I find that a lot of times things are just too spelled out. I only buy the core books phb, mm, and dmg because otherwise it is too inclusive. If you want Horse Fu?? Then express to your DM that you want to take up horse training and that you want to work with your horse and try to make a connection with him. Slowly over time you would gain that type of ability (I know it was a silly example (the feat) but it was easy to refrense) My LARGEST problem with players is that they want to BuY things they don't want to do anything. They don't feel their character goes beyond what is written on taht sheet. If you DON"T have Intimidate then you are not intimidating!! Any system can be anythign you want it to be because it is based on imagination. Ravenloft can be filled with bunny's if I give myself a reason and remain consistant with game play. Why are there not Social Feats? lol because if there were you would be rolling your gosh darn dice for EVERYTHING! Just because the book focuses on Combat doesn't mean the adventures have to but LIFE or DEATH tends to be an iffy subject. Example: If a char gets hit with a sword and he says NO! it would miss me because of my ARMOR CLASS!!! I can be like "Simma down.. p 124 says that I get a +2 and a+3 and 9348943 to damage" and he would have to agree because it is all fleshed out and there is little room for question. Social situations are important but tend not to be life or death. And if they ARE there are things there to help ie skills and feats. True there could be more, but not too many more. Picture this: My char wants to be FUNNY~ but I don't want to role play being funny. HA I don';t want to think of jokes or try to amuse people...so I need help because I just want to buy my way through it. I take "Humorus Gesture" which gives me +3 to cha bonus when trying to do a comitic act as I incorporate gestures that partain to teh joke. "Contagious Laugh" which causes my laughter to have a 25% to cause another person to laugh along with me when truely laughing and finally "Witty Remark" that allows my character to make a Reflex save to be able to respond to a statement with a funny statement. -_- Do you see where we get burried? As a DM I can't deal with that. If I place most of the numbers into combat THAT is somethign I can effect. Then I can leave the rest..which would be ROLE PLAYING to role playing rather then roll playing... I hope I got my point across...you don't need fantsy feats or magic numbers or dice ALL the time you can make your character something through working with your char. [/QUOTE]
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Non-combat, non-magic feats: Why are there no good ones?
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