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<blockquote data-quote="Vrecknidj" data-source="post: 3047061" data-attributes="member: 7301"><p>Many of the published products (I'm currently thinking of Red Hand of Doom) have little sidebars and hints to the DM that certain kinds of accomplishments should grant the PCs the xp of an encounter of a certain CR. This isn't a bad way to go. You can make the delivery of such xp individualistic, but you don't have to.</p><p></p><p>I mean, unless you've got some really grumpy players, it's not unreasonable to give the party xp for talking their way out of a situation, or for finding a unique solution to a problem, even if it was almost entirely the actions of one character.</p><p></p><p>After all, there may be some player at the table who doesn't do a lot of role-playing, doesn't think up some of the creative solutions, but whose character almost single-handedly saves the party by beating the BBEG. We give group experience even if everyone but the paladin and barbarian get paralyzed. We should give group experience even if everyone but the two best role-players get tongue-tied.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 3047061, member: 7301"] Many of the published products (I'm currently thinking of Red Hand of Doom) have little sidebars and hints to the DM that certain kinds of accomplishments should grant the PCs the xp of an encounter of a certain CR. This isn't a bad way to go. You can make the delivery of such xp individualistic, but you don't have to. I mean, unless you've got some really grumpy players, it's not unreasonable to give the party xp for talking their way out of a situation, or for finding a unique solution to a problem, even if it was almost entirely the actions of one character. After all, there may be some player at the table who doesn't do a lot of role-playing, doesn't think up some of the creative solutions, but whose character almost single-handedly saves the party by beating the BBEG. We give group experience even if everyone but the paladin and barbarian get paralyzed. We should give group experience even if everyone but the two best role-players get tongue-tied. Dave [/QUOTE]
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