Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Non-combat roles in 4E (Was Forked Thread: When did I stop being WotC's target...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ProfessorCirno" data-source="post: 4526699" data-attributes="member: 65637"><p>Just to throw it out, for however much it did wrong, the WoW RPG had a very interesting class called the Tinker, who had the ability to construct roughshod technological devices. That was pretty much his entire role - he didn't even have spells like the Artificer had, he was pure, 100% crafter. But thanks to some rather good rules on how to make custom items, it's one of my favorite classes in an RPG, period. Many of the pre-made items you could make or buy were very situational, and many completely unsuitable for combat. And still, the class worked amazingly well precisely as the MacGuyver type OR as the thief type, with abilities that let him super-speed his creation from weeks to days to hours, or the ability to scrounge for parts in the wilderness to make something unplanned. Even his actual combat related abilities were tied to his tinkering - he could throw the bombs and grenades he made, and one PrC was based entirely around him constructing a large steam-powered suit of armor to drive around while wrecking havoc. And the extra PrC levels didn't just give him two or three fighter bonus feats - it also gave him increased ability to craft new things for his armor.</p><p></p><p>I think what I'm getting at here, was that the Tinker class <strong>wasn't</strong> combat based. He was craft-based. But the crafting gave him combat abilities other classes didn't have. He was, first and foremost, based on non-combat expertise, with his Craft Tech Device and assortment of thieving skills (Also a bonus that made you want to take forgery! Hooray!). Even that PrC, the Steam Knight, was based first on tinkering, second on combat. And it <em>worked</em>. Even the steam armor itself had the ability to hold a number of non-combat modules, such as a large air-tank to make it capable of traveling underwater for a period of time.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4526699, member: 65637"] Just to throw it out, for however much it did wrong, the WoW RPG had a very interesting class called the Tinker, who had the ability to construct roughshod technological devices. That was pretty much his entire role - he didn't even have spells like the Artificer had, he was pure, 100% crafter. But thanks to some rather good rules on how to make custom items, it's one of my favorite classes in an RPG, period. Many of the pre-made items you could make or buy were very situational, and many completely unsuitable for combat. And still, the class worked amazingly well precisely as the MacGuyver type OR as the thief type, with abilities that let him super-speed his creation from weeks to days to hours, or the ability to scrounge for parts in the wilderness to make something unplanned. Even his actual combat related abilities were tied to his tinkering - he could throw the bombs and grenades he made, and one PrC was based entirely around him constructing a large steam-powered suit of armor to drive around while wrecking havoc. And the extra PrC levels didn't just give him two or three fighter bonus feats - it also gave him increased ability to craft new things for his armor. I think what I'm getting at here, was that the Tinker class [B]wasn't[/B] combat based. He was craft-based. But the crafting gave him combat abilities other classes didn't have. He was, first and foremost, based on non-combat expertise, with his Craft Tech Device and assortment of thieving skills (Also a bonus that made you want to take forgery! Hooray!). Even that PrC, the Steam Knight, was based first on tinkering, second on combat. And it [I]worked[/I]. Even the steam armor itself had the ability to hold a number of non-combat modules, such as a large air-tank to make it capable of traveling underwater for a period of time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non-combat roles in 4E (Was Forked Thread: When did I stop being WotC's target...)
Top