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Non-combat roles in 4E (Was Forked Thread: When did I stop being WotC's target...)
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<blockquote data-quote="Frostmarrow" data-source="post: 4527386" data-attributes="member: 1122"><p><strong>Noble</strong>:</p><p>1. Affect any living thing with whom you can communicate.</p><p>2. Boast morale of your comrades.</p><p><strong>Clergyman</strong></p><p>1. Know information about any situation at hand.</p><p>2. Teach better techniques to your comrades.</p><p><strong>Merchant</strong></p><p>1. Buy services in exchange for gold (with a discount).</p><p>2. Provide better tools for your comrades.</p><p><strong>Serf</strong></p><p>1. Affect any non-living thing with hard work.</p><p>2. Gossip with other serfs.</p><p></p><p></p><p>All NC-roles need at least two areas to apply themselves in order to be able to contribute in all encounters. The areas should be distinctly different yet remain themed.</p><p></p><p>The areas of expertise is not revealed outside of the design process. Instead, NC-powers are designed with the areas of expertise in mind.</p><p></p><p>Let's look at the noble. His primary function is to win by talking. If there is no one to talk to at least he can raise the spirit of his friends.</p><p></p><p>DISPLAY TRUE AUTHORITY</p><p>once per day</p><p>Slam your fist on the desk and state your terms. Any sapient being must (DM willing) heed your words without interrupting. </p><p></p><p>MAKE HASTE</p><p>once per encounter</p><p>Urge your friends to work faster. Time spent on the last challenge is halved.</p><p></p><p>Is this what you are looking for?</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 4527386, member: 1122"] [B]Noble[/B]: 1. Affect any living thing with whom you can communicate. 2. Boast morale of your comrades. [B]Clergyman[/B] 1. Know information about any situation at hand. 2. Teach better techniques to your comrades. [B]Merchant[/B] 1. Buy services in exchange for gold (with a discount). 2. Provide better tools for your comrades. [B]Serf[/B] 1. Affect any non-living thing with hard work. 2. Gossip with other serfs. All NC-roles need at least two areas to apply themselves in order to be able to contribute in all encounters. The areas should be distinctly different yet remain themed. The areas of expertise is not revealed outside of the design process. Instead, NC-powers are designed with the areas of expertise in mind. Let's look at the noble. His primary function is to win by talking. If there is no one to talk to at least he can raise the spirit of his friends. DISPLAY TRUE AUTHORITY once per day Slam your fist on the desk and state your terms. Any sapient being must (DM willing) heed your words without interrupting. MAKE HASTE once per encounter Urge your friends to work faster. Time spent on the last challenge is halved. Is this what you are looking for? [/QUOTE]
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Non-combat roles in 4E (Was Forked Thread: When did I stop being WotC's target...)
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