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Non-Core Class Survivor: Round 15 (The Final 5)
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<blockquote data-quote="Arkhandus" data-source="post: 2968802" data-attributes="member: 13966"><p>I'll vote later for the scout or duskblade, whichever has the most votes between them at that point. I want to save the psion and psychic warrior!</p><p></p><p>They deserve to be in the final 3 much moreso than the illogically-designed ranger-and-rogue-hatin' scout, the fiendish more-sorcerer-than-the-sorcerer-itself warlock, and the odd magically-augmented-brute duskblade.</p><p></p><p>Of the ones remaining, I prefer the duskblade over the scout and warlock, but I just want to try and ensure that a psionic class makes it to the final 3 or final 2! The duskblade is at least different enough from the core 11 and fills a desired niche that the core 11 doesn't. They may or may not be quite right, but they're close enough. The scout and warlock are just rehashes made to render some of the original core 11 obsolete.</p><p></p><p>My main beef with the classes in the past few rounds has been that they rehash some of the core 11 and just do their concepts better than the core classes themselves, making some of the original 11 redundant. Why bother playing a bard, enchanter, or illusionist when you can be a beguiler? Why bother playing a necromancer or evil cleric when you can be a dread necromancer? Why bother playing a ranger or rogue when you can be a scout?</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2968802, member: 13966"] I'll vote later for the scout or duskblade, whichever has the most votes between them at that point. I want to save the psion and psychic warrior! They deserve to be in the final 3 much moreso than the illogically-designed ranger-and-rogue-hatin' scout, the fiendish more-sorcerer-than-the-sorcerer-itself warlock, and the odd magically-augmented-brute duskblade. Of the ones remaining, I prefer the duskblade over the scout and warlock, but I just want to try and ensure that a psionic class makes it to the final 3 or final 2! The duskblade is at least different enough from the core 11 and fills a desired niche that the core 11 doesn't. They may or may not be quite right, but they're close enough. The scout and warlock are just rehashes made to render some of the original core 11 obsolete. My main beef with the classes in the past few rounds has been that they rehash some of the core 11 and just do their concepts better than the core classes themselves, making some of the original 11 redundant. Why bother playing a bard, enchanter, or illusionist when you can be a beguiler? Why bother playing a necromancer or evil cleric when you can be a dread necromancer? Why bother playing a ranger or rogue when you can be a scout? [/QUOTE]
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Non-Core Class Survivor: Round 15 (The Final 5)
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