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*TTRPGs General
Non-Core Class Survivor: Round 16
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<blockquote data-quote="Particle_Man" data-source="post: 2971424" data-attributes="member: 892"><p>I disagree, but this may be because of where we see "complexity" lying. </p><p></p><p>The high level wizard has, effectively, 10 boxes into which "spells" go from his spell book for the day. Thus one has to keep track of 10 different resource categories.</p><p></p><p>The Psion has, effectively, 1 box into which Powers go. It is a bigger box than any of the 10 boxes of the wizard, admittedly, but I would rather keep track of the one big box, especially if I have my "favourite" 2 or 3 combat powers for a particular combat (or perhaps for all combats) in that box, and will likely just use them again and again for that combat, thus not having to worry about the utilitarian powers at that time (similarly, at non-combat times I don't have to worry about the combat powers, and would likely have my favourite 2-3 powers for a particular situation (talking, getting past an obstacle, impressing the yokels, sneaking, etc.).</p><p></p><p>Augmentation isn't that complex, since it basically is "Power X souped up". Since no Psion will have all powers, and since some powers don't even get augmentation, that means that there is a small amount of powers a Psion has that even have augmentation. Most augmentations amount to "more damage" or "higher save DC" which is not hard to keep track of, for me at least. Also, in combat, if it is against the BBEG, then augmentation becomes easy since you "max out" (and pray that it is enough). Against minor opponents augmentation is also easy since you just don't augment. So while augmentation adds some complexity, I would say not too much.</p><p></p><p>If you present a brand-new player with either a spell-point system or a spell-slot system, I would submit that they would adapt more easily to the spell-point system. One resource pool to keep track of instead of 10. </p><p></p><p>And of course, the Warlock wins hands-down for simplicity. No resource pools to worry about! A mere handful of invocations to keep track of! None of the augmentation-complexity that the Psion might have. In fact, it is likely the only bad-guy NPC spellcaster I will ever use in high-level D&D games. Life is too short.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2971424, member: 892"] I disagree, but this may be because of where we see "complexity" lying. The high level wizard has, effectively, 10 boxes into which "spells" go from his spell book for the day. Thus one has to keep track of 10 different resource categories. The Psion has, effectively, 1 box into which Powers go. It is a bigger box than any of the 10 boxes of the wizard, admittedly, but I would rather keep track of the one big box, especially if I have my "favourite" 2 or 3 combat powers for a particular combat (or perhaps for all combats) in that box, and will likely just use them again and again for that combat, thus not having to worry about the utilitarian powers at that time (similarly, at non-combat times I don't have to worry about the combat powers, and would likely have my favourite 2-3 powers for a particular situation (talking, getting past an obstacle, impressing the yokels, sneaking, etc.). Augmentation isn't that complex, since it basically is "Power X souped up". Since no Psion will have all powers, and since some powers don't even get augmentation, that means that there is a small amount of powers a Psion has that even have augmentation. Most augmentations amount to "more damage" or "higher save DC" which is not hard to keep track of, for me at least. Also, in combat, if it is against the BBEG, then augmentation becomes easy since you "max out" (and pray that it is enough). Against minor opponents augmentation is also easy since you just don't augment. So while augmentation adds some complexity, I would say not too much. If you present a brand-new player with either a spell-point system or a spell-slot system, I would submit that they would adapt more easily to the spell-point system. One resource pool to keep track of instead of 10. And of course, the Warlock wins hands-down for simplicity. No resource pools to worry about! A mere handful of invocations to keep track of! None of the augmentation-complexity that the Psion might have. In fact, it is likely the only bad-guy NPC spellcaster I will ever use in high-level D&D games. Life is too short. [/QUOTE]
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