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General Tabletop Discussion
*TTRPGs General
Non-Core Class Survivor: Round 3
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<blockquote data-quote="Rystil Arden" data-source="post: 2944243" data-attributes="member: 29014"><p>Umm...you know about the Overchannel and Talented feats, right? But otherwise, yeah, it's true--if you want, you can have your Wilder power up her Will negates Mind Thrust, her only power known, to 2d10. But not Astral Construct, since you need to be 3rd level or higher and spend a feat for that. I don't see this as unbalanced.</p><p></p><p>As for the 5% chance of being screwed, I've seen Wizard players pay thousands and thousands of gold to remove the 5% ASF chance on a shield or piece of armour, and having the spell lost to ASF is substantially worse than the amount you're screwed for the Wild Surge.</p><p></p><p>I really don't think the Wilder is unbalanced with respect to the rest of the XPH classes. However, I would agree that it doesn't have nearly enough powers known and overall should probably be tweaked a bit to make it more fun and interesting.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2944243, member: 29014"] Umm...you know about the Overchannel and Talented feats, right? But otherwise, yeah, it's true--if you want, you can have your Wilder power up her Will negates Mind Thrust, her only power known, to 2d10. But not Astral Construct, since you need to be 3rd level or higher and spend a feat for that. I don't see this as unbalanced. As for the 5% chance of being screwed, I've seen Wizard players pay thousands and thousands of gold to remove the 5% ASF chance on a shield or piece of armour, and having the spell lost to ASF is substantially worse than the amount you're screwed for the Wild Surge. I really don't think the Wilder is unbalanced with respect to the rest of the XPH classes. However, I would agree that it doesn't have nearly enough powers known and overall should probably be tweaked a bit to make it more fun and interesting. [/QUOTE]
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Non-Core Class Survivor: Round 3
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