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General Tabletop Discussion
*TTRPGs General
Non-Core Class Survivor: Round 3
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2944278" data-attributes="member: 1165"><p>Yes and I hate them too. I'm consistent on that. I don't like anything that lets you cheese your manifester levels (or equivalent for spellcasters - Sudden Metamagic, I'm looking at you).</p><p></p><p></p><p></p><p>The lack of powers known is, IMO, a big deal. I don't think the wilder should be restricted to one (overpowered) ability. I think they could have used two powers at 1st-level, and none of this ML spamming.</p><p></p><p></p><p></p><p>Wait 'til 3rd-level. Now you can get AC IVs. Eventually you can squeeze out ACs two levels beyond what you should be able to pull off. I <em>do</em> think that's broken.</p><p></p><p></p><p></p><p>I don't know what's up with that, but I know I wouldn't pay that kind of cash for that small benefit. Mage players might be better off asking the DM for improved Mage Armor spells, modelled off Inertial Armor. Class abilities > items, and all that.</p><p></p><p></p><p></p><p>Well I do. But that's because I hate ML boosting cheese.</p><p></p><p></p><p></p><p>I would agree on this too. I think it's broken some ways and seriously underpowered other ways. If I had the option of choosing between it and the erudite, the erudite would get booted off the island. I have no <em>flavor</em>-based problems with the wilder.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2944278, member: 1165"] Yes and I hate them too. I'm consistent on that. I don't like anything that lets you cheese your manifester levels (or equivalent for spellcasters - Sudden Metamagic, I'm looking at you). The lack of powers known is, IMO, a big deal. I don't think the wilder should be restricted to one (overpowered) ability. I think they could have used two powers at 1st-level, and none of this ML spamming. Wait 'til 3rd-level. Now you can get AC IVs. Eventually you can squeeze out ACs two levels beyond what you should be able to pull off. I [i]do[/i] think that's broken. I don't know what's up with that, but I know I wouldn't pay that kind of cash for that small benefit. Mage players might be better off asking the DM for improved Mage Armor spells, modelled off Inertial Armor. Class abilities > items, and all that. Well I do. But that's because I hate ML boosting cheese. I would agree on this too. I think it's broken some ways and seriously underpowered other ways. If I had the option of choosing between it and the erudite, the erudite would get booted off the island. I have no [i]flavor[/i]-based problems with the wilder. [/QUOTE]
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Non-Core Class Survivor: Round 3
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