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Non-Core Class Survivor: Round 3
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<blockquote data-quote="Evilhalfling" data-source="post: 2944320" data-attributes="member: 16991"><p>An analysis of the psionic classes: </p><p>If you are going to vote off psi classes at least get rid of the bad ones </p><p></p><p><span style="color: Yellow">Psion is as wizard, very powerful and flexable - not quite as overpowered as cleric but has arguable advantages on wizard.</span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Psi Warriors are great, very playable, lots of options they fit perfectly into a nitch where they are worse than fighters, unless given time to self buff - an excellent class. </span></p><p><span style="color: Yellow">(KingoSmack - not withstanding) </span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow">Lurks - psirogues -best of the new, but not enough skill pts. eventually can disrupt (SA) undead & constructs, where a rogue would be useless, fun to play. </span></p><p><span style="color: Yellow"></span></p><p><span style="color: Yellow"></span></p><p>Wilders kinda like a sorcerer with a ASF chance. They can abuse a few powers, but they have so few choices its hard to see playing one. mediocre class </p><p></p><p>Ardent - great concept & flavor but execution not wonderful - even more limited choices for powers than wilder, esp since I want to pick Mantales for RP reasons </p><p></p><p><span style="color: Red">Soulknives - My vote for first XPH class off the island - this was a great PrC concept in 3.0 (but excuted poorly) really lame as written in 3.5 - and it got stupid feats in ComPsi </span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Div Mind - bleh - good riddence</span></p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2944320, member: 16991"] An analysis of the psionic classes: If you are going to vote off psi classes at least get rid of the bad ones [COLOR=Yellow]Psion is as wizard, very powerful and flexable - not quite as overpowered as cleric but has arguable advantages on wizard. Psi Warriors are great, very playable, lots of options they fit perfectly into a nitch where they are worse than fighters, unless given time to self buff - an excellent class. (KingoSmack - not withstanding) Lurks - psirogues -best of the new, but not enough skill pts. eventually can disrupt (SA) undead & constructs, where a rogue would be useless, fun to play. [/COLOR] Wilders kinda like a sorcerer with a ASF chance. They can abuse a few powers, but they have so few choices its hard to see playing one. mediocre class Ardent - great concept & flavor but execution not wonderful - even more limited choices for powers than wilder, esp since I want to pick Mantales for RP reasons [COLOR=Red]Soulknives - My vote for first XPH class off the island - this was a great PrC concept in 3.0 (but excuted poorly) really lame as written in 3.5 - and it got stupid feats in ComPsi Div Mind - bleh - good riddence[/COLOR] [/QUOTE]
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Non-Core Class Survivor: Round 3
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