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Non-Core Class Survivor: Round 3
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<blockquote data-quote="Agent Oracle" data-source="post: 2944813" data-attributes="member: 40076"><p>It's still 2-20 damage for a 1st level character. there is no other character that can replicate this level of damage at that point in the game, or for several levels after that... Most things you fight at CR1 happen to have (at most) a +0 will save. Just because you have a foolish character who can't handle their overchannel dosn't negate those that can.</p><p></p><p></p><p></p><p>Just wanted to point out: a sorcerer at 1st level with a core race could only have 4 magic missiles. He'd have to either have a starting INT of 20, or be at least 2nd level to have 5.</p><p></p><p>By second level, a psion (with optimal stats, of a core race) has 6 power points. Since Mind thrust is a 1st level power, it only takes 1 power point to manifest, and if he overchannels it, that does not increase the manifesting cost, it just takes 1d8 hitpoints from him. If he dosn't, he's still doing 1d10 damage (save negate) which cannot be matched or exceeded by any spell available to 1st level sorcerers.</p><p></p><p>And besides, most orcs only have 1d of hit points anyway. the conversation should have gone:</p><p></p><p>Psion: "Hey, I just wasted that Orc with my powers"</p><p>Mage: "Cool, can you do it again?"</p><p>Psion: "Sure, I can do 5 more, each for 1d10 damage if I pace myself right, Or (since I'm 2nd level) i can do 2 more at 2d10 damage, and 1 at 1d10."</p><p>Mage: "Huh? but, but, I only have 4 more magic missiles that do 1d4...</p><p>Psion: "Well, my guys do get a save. It's not that hard, thankfully, orcs can't think for squat."</p><p>Mage: "Still, 2d10? that's more damage than the fighter does as a base with his weapon."</p><p>Psion: "What? Are you suggestign that I'm unbalanced in the lower levels, where most campaigns start?"</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 2944813, member: 40076"] It's still 2-20 damage for a 1st level character. there is no other character that can replicate this level of damage at that point in the game, or for several levels after that... Most things you fight at CR1 happen to have (at most) a +0 will save. Just because you have a foolish character who can't handle their overchannel dosn't negate those that can. Just wanted to point out: a sorcerer at 1st level with a core race could only have 4 magic missiles. He'd have to either have a starting INT of 20, or be at least 2nd level to have 5. By second level, a psion (with optimal stats, of a core race) has 6 power points. Since Mind thrust is a 1st level power, it only takes 1 power point to manifest, and if he overchannels it, that does not increase the manifesting cost, it just takes 1d8 hitpoints from him. If he dosn't, he's still doing 1d10 damage (save negate) which cannot be matched or exceeded by any spell available to 1st level sorcerers. And besides, most orcs only have 1d of hit points anyway. the conversation should have gone: Psion: "Hey, I just wasted that Orc with my powers" Mage: "Cool, can you do it again?" Psion: "Sure, I can do 5 more, each for 1d10 damage if I pace myself right, Or (since I'm 2nd level) i can do 2 more at 2d10 damage, and 1 at 1d10." Mage: "Huh? but, but, I only have 4 more magic missiles that do 1d4... Psion: "Well, my guys do get a save. It's not that hard, thankfully, orcs can't think for squat." Mage: "Still, 2d10? that's more damage than the fighter does as a base with his weapon." Psion: "What? Are you suggestign that I'm unbalanced in the lower levels, where most campaigns start?" [/QUOTE]
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