Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Non-Core Class Survivor: The Warlock is the Sole Survivor!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 2978054" data-attributes="member: 40177"><p>In my experience, the spellthief has been the funnest class to play in D&D. Ever.</p><p></p><p>Stealing a spell or spell-like ability is incredibly fun, because you soon find yourself with a spell (often one you are unfamiliar with) and wondering how you can use it to best effect in your current situation. There is so much a spellthief can do, besides stealing spells, too - you can steal spell-like abilities, energy resistances... there's nothing more fun than stealing a critter's electrical resistance 10, and then stealing it's lightning attack and blasting him with it. Trust me on this one.</p><p></p><p>There are problems with the spellthief, but the biggest one I've heard (that the spellthief requires the GM to put special monsters in the game to utilize the spellthief's powers) is bunk - the only time the spellthief is a useless class is when you play in a game based entirely around heavy-hitter critters with no special abilities to speak of.</p><p></p><p>(Coincidentally, my GM wound up doing just this, because he had one of those "GM must win over the players" complexes that gets rather annoying. And, it's true - a spellthief will ALWAYS lose against an ogre/hill giant/big thing with a club).</p><p></p><p>The main problems with the spellthief are that it has a huge number of skills it needs and not enough skill points to use them (the typical spellthief needs hide, move silently, disable device, search, spellcraft, concentration - at the bare minimum - and that's not counting in spot, listen, open luck, tumble, bluff, use magic device...). The class also suffers from a weak spell list that I thought was stupid for a magical character (why does he only get a 4 level progression? I think the class would be better off with a customized 6 level progression, like the bard). The other big problem is that when stealing spells, the spellthief inflicts damage - at lower levels, this often meant I was killing whoever I was stealing spells from, which, while fine mechanically, kind of robs the class of some of it's flavour.</p><p></p><p>The class also has a large ability drain (charisma, dexterity, and intelligence, and, speaking from experience, a low-wisdom spellthief is CRAP). On the plus side, the spellthief can be used to effectively double the casting output of the group's main caster, which might not necessarily be a fun role to play, but it can be damn useful in a party.</p><p></p><p>By the way, I think it's rather ironic that the spellthief, the first class voted off the island as it were, would easily be able to defeat the survivor in a one-on-one combat.</p></blockquote><p></p>
[QUOTE="Wik, post: 2978054, member: 40177"] In my experience, the spellthief has been the funnest class to play in D&D. Ever. Stealing a spell or spell-like ability is incredibly fun, because you soon find yourself with a spell (often one you are unfamiliar with) and wondering how you can use it to best effect in your current situation. There is so much a spellthief can do, besides stealing spells, too - you can steal spell-like abilities, energy resistances... there's nothing more fun than stealing a critter's electrical resistance 10, and then stealing it's lightning attack and blasting him with it. Trust me on this one. There are problems with the spellthief, but the biggest one I've heard (that the spellthief requires the GM to put special monsters in the game to utilize the spellthief's powers) is bunk - the only time the spellthief is a useless class is when you play in a game based entirely around heavy-hitter critters with no special abilities to speak of. (Coincidentally, my GM wound up doing just this, because he had one of those "GM must win over the players" complexes that gets rather annoying. And, it's true - a spellthief will ALWAYS lose against an ogre/hill giant/big thing with a club). The main problems with the spellthief are that it has a huge number of skills it needs and not enough skill points to use them (the typical spellthief needs hide, move silently, disable device, search, spellcraft, concentration - at the bare minimum - and that's not counting in spot, listen, open luck, tumble, bluff, use magic device...). The class also suffers from a weak spell list that I thought was stupid for a magical character (why does he only get a 4 level progression? I think the class would be better off with a customized 6 level progression, like the bard). The other big problem is that when stealing spells, the spellthief inflicts damage - at lower levels, this often meant I was killing whoever I was stealing spells from, which, while fine mechanically, kind of robs the class of some of it's flavour. The class also has a large ability drain (charisma, dexterity, and intelligence, and, speaking from experience, a low-wisdom spellthief is CRAP). On the plus side, the spellthief can be used to effectively double the casting output of the group's main caster, which might not necessarily be a fun role to play, but it can be damn useful in a party. By the way, I think it's rather ironic that the spellthief, the first class voted off the island as it were, would easily be able to defeat the survivor in a one-on-one combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non-Core Class Survivor: The Warlock is the Sole Survivor!
Top