Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Non-Core Class Survivor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jedi_Solo" data-source="post: 2941035" data-attributes="member: 40245"><p>No one in my group is playing a Cleric. I'm not entirely sure why but even if I did that reason isn't the point. I chose the Healer (and even had my DM's blessing for the choice) to pick up the curing aspect that the group was short on.</p><p></p><p>I'm currently playing a Bard so that choice as a cohort was right out. Even if it wasn't, since I was looking for a walking medkit the Cleric or the Healer would be better choices in that respect.</p><p></p><p>-The Healer picks up many of the healing spells a level before the cleric (such as the entire school of Mass Cure spells) so even though the Healer would be a couple levels behind the spell selection wouldn't be as far behind as a regular cleric. </p><p></p><p>-The Healer adds their CHA bonus to Conjuration [Healing] spells. This doesn't sound like much but it is a great benefit for the Mass spells so everyone benefits from that minor boost. A decent CHA or even a decent CHA boosting item will make up for the difference in levels between a cohort Healer and a PC Cleric. Since this is added to the final total this allows the Healer to ... well ... heal better than a cleric after the level of a spell has been maxed out. It is also fun when you have Augment Healing, Magic of the Land and then cast Cure Minor Wounds for 5hp or better. </p><p></p><p>-Effortless Healing is a great ability for a field medic. 7th or 8th level (I think) the Healer doesn't even need to cast defensively to cast Conjuration [Healing] spells next to an opponent. Usually this isn't an issue, I'll grant, but it is a great feeling to cast a spell next to someone with Mage Slayer. They don't block the spellcasting because the Healer isn't casting defensively.</p><p></p><p>Now 100% medkit 100% of the time isn't going to be a big draw for players. Heck, no one in our group was playing a Cleric so why would they want to be a Healer? The metal restriction is only for armor and shields so I gave my cohort a good bow (and bracers of archery) so she would have something to do for the first couple of rounds before people got hurt. Once they got hurt my cohort was bouncing around the combat map making sure the PCs could stay in the fight.</p><p></p><p>This class used to be called the "Girlfriend Class" by our group. Mostly due to the unicorn I'm sure. After my cohort appeared, it lost that name very quickly. The group was surprised after the first 5hp </p><p></p><p>Boring class (mechanically) for a player. Great as a cohort (also meshes spectacularly well with the Combat Medic PrC from Heroes of Battle).</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 2941035, member: 40245"] No one in my group is playing a Cleric. I'm not entirely sure why but even if I did that reason isn't the point. I chose the Healer (and even had my DM's blessing for the choice) to pick up the curing aspect that the group was short on. I'm currently playing a Bard so that choice as a cohort was right out. Even if it wasn't, since I was looking for a walking medkit the Cleric or the Healer would be better choices in that respect. -The Healer picks up many of the healing spells a level before the cleric (such as the entire school of Mass Cure spells) so even though the Healer would be a couple levels behind the spell selection wouldn't be as far behind as a regular cleric. -The Healer adds their CHA bonus to Conjuration [Healing] spells. This doesn't sound like much but it is a great benefit for the Mass spells so everyone benefits from that minor boost. A decent CHA or even a decent CHA boosting item will make up for the difference in levels between a cohort Healer and a PC Cleric. Since this is added to the final total this allows the Healer to ... well ... heal better than a cleric after the level of a spell has been maxed out. It is also fun when you have Augment Healing, Magic of the Land and then cast Cure Minor Wounds for 5hp or better. -Effortless Healing is a great ability for a field medic. 7th or 8th level (I think) the Healer doesn't even need to cast defensively to cast Conjuration [Healing] spells next to an opponent. Usually this isn't an issue, I'll grant, but it is a great feeling to cast a spell next to someone with Mage Slayer. They don't block the spellcasting because the Healer isn't casting defensively. Now 100% medkit 100% of the time isn't going to be a big draw for players. Heck, no one in our group was playing a Cleric so why would they want to be a Healer? The metal restriction is only for armor and shields so I gave my cohort a good bow (and bracers of archery) so she would have something to do for the first couple of rounds before people got hurt. Once they got hurt my cohort was bouncing around the combat map making sure the PCs could stay in the fight. This class used to be called the "Girlfriend Class" by our group. Mostly due to the unicorn I'm sure. After my cohort appeared, it lost that name very quickly. The group was surprised after the first 5hp Boring class (mechanically) for a player. Great as a cohort (also meshes spectacularly well with the Combat Medic PrC from Heroes of Battle). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non-Core Class Survivor
Top