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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Non-CR based XP system from Unearthed Arcana
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<blockquote data-quote="DarkMaster" data-source="post: 1438005" data-attributes="member: 16362"><p>Agree about the rogue, in 2E rogue where not called rogue they were thief, I created new table for those special situations and never allowed any XP to a caster throwing spell in the air just for the fun of it. It also make sense that Wizard will improve by casting spell, Why would a wizard gain as much XP killing a gobelin with a dagger or with a magic missile. Like we say practice makes perfect. If the wizard only kills gobelin with his daguer I should give him a level of fighter instead. </p><p></p><p>The other thing I don't like is that wizard cannot gain level by simply experimenting magic in their lab as they could before. Wizard in my world are mostly university guy who spend their life studying magic and don't care about adventuring they leave that to the sorcerer. I had to come up with some kind of system to make people level up with training, obviously the process is much slower.</p><p></p><p>I personnaly uses the 3.5 system which I find much simpler and allow everyone in the group to level up around the same time, but still see some very positive thing in the old 2E system</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1438005, member: 16362"] Agree about the rogue, in 2E rogue where not called rogue they were thief, I created new table for those special situations and never allowed any XP to a caster throwing spell in the air just for the fun of it. It also make sense that Wizard will improve by casting spell, Why would a wizard gain as much XP killing a gobelin with a dagger or with a magic missile. Like we say practice makes perfect. If the wizard only kills gobelin with his daguer I should give him a level of fighter instead. The other thing I don't like is that wizard cannot gain level by simply experimenting magic in their lab as they could before. Wizard in my world are mostly university guy who spend their life studying magic and don't care about adventuring they leave that to the sorcerer. I had to come up with some kind of system to make people level up with training, obviously the process is much slower. I personnaly uses the 3.5 system which I find much simpler and allow everyone in the group to level up around the same time, but still see some very positive thing in the old 2E system [/QUOTE]
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Community
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Non-CR based XP system from Unearthed Arcana
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