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<blockquote data-quote="Irondeacon" data-source="post: 5143186" data-attributes="member: 84046"><p>Have you considered creating a custom random character name generator that matches your campaign? My campaign takes place in Tethyr/FR and I've set up a generator using Tablesmith ( <a href="http://mythosa.net/site/index.php?option=com_content&view=article&id=51&Itemid=56" target="_blank">TableSmith</a> ) that reference names appropriate to the area (Tolkien for the fey, Spanish for Amn, Arabic for Calimsham, etc. As an example the output looks like:</p><p>"Belladonna Zaragamba, a well dressed, young halfling female, displaying the black and brown of the Ostlers guild"</p><p>and</p><p>"Buthayna ebn Zafar al-Kabir, a cleanly dressed, young adult human female, displaying the absence of any guild markings"</p><p> </p><p>You could pre-gen as many npc seeds as you like, select only those that most closely match your vision for the campaign, and have them ready to go from your spread sheet.</p><p> </p><p>Tablesmith also comes with several generators pre-written, including a place name gen, tavern and inn generator, etc, should you want to pre-gen some for the campaign.</p><p> </p><p>I strongly recommend the pre-generation process, instead of generating a list at the game table. This gives you the opportunity to pick and choose only the best results for your use, instead of taking the time to read through a list of possibles during game play. </p><p> </p><p>I would encourage you to keep a list of the Ebberon houses in plain sight. My Zazesspur is a heavily guild oriented city, and having a list of guild colors available and open on my netbook while playing is priceless. ( I also incorporated guild colors in my random name/npc seed generator).</p><p> </p><p>Lastly, let me re-iterate Ferghis' request for a look at your spread sheet. If it's legal, I definitly want to see if it can be used for my campaign.</p><p> </p><p>Id Fiat Irondeacon Si</p></blockquote><p></p>
[QUOTE="Irondeacon, post: 5143186, member: 84046"] Have you considered creating a custom random character name generator that matches your campaign? My campaign takes place in Tethyr/FR and I've set up a generator using Tablesmith ( [URL="http://mythosa.net/site/index.php?option=com_content&view=article&id=51&Itemid=56"]TableSmith[/URL] ) that reference names appropriate to the area (Tolkien for the fey, Spanish for Amn, Arabic for Calimsham, etc. As an example the output looks like: "Belladonna Zaragamba, a well dressed, young halfling female, displaying the black and brown of the Ostlers guild" and "Buthayna ebn Zafar al-Kabir, a cleanly dressed, young adult human female, displaying the absence of any guild markings" You could pre-gen as many npc seeds as you like, select only those that most closely match your vision for the campaign, and have them ready to go from your spread sheet. Tablesmith also comes with several generators pre-written, including a place name gen, tavern and inn generator, etc, should you want to pre-gen some for the campaign. I strongly recommend the pre-generation process, instead of generating a list at the game table. This gives you the opportunity to pick and choose only the best results for your use, instead of taking the time to read through a list of possibles during game play. I would encourage you to keep a list of the Ebberon houses in plain sight. My Zazesspur is a heavily guild oriented city, and having a list of guild colors available and open on my netbook while playing is priceless. ( I also incorporated guild colors in my random name/npc seed generator). Lastly, let me re-iterate Ferghis' request for a look at your spread sheet. If it's legal, I definitly want to see if it can be used for my campaign. Id Fiat Irondeacon Si [/QUOTE]
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