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<blockquote data-quote="Dannyalcatraz" data-source="post: 5468235" data-attributes="member: 19675"><p>I've come to the conclusion that 4Ed could have been bigger than it is if it were not released under the D&D badge.* My rationale is as follows:</p><p></p><ol> <li data-xf-list-type="ol">Were it not called D&D, it would not have alienated 3.5Ed players who didn't want a substitute for their favored system.</li> <li data-xf-list-type="ol">Without legacy issues, the game's mechanics could have been "unshackled" and made a more flexible game.</li> </ol><p></p><p>I think those 2 factors alone could have boosted the game's sales- it would have stood on its own merits more than relying on comparisons to what had gone before (for good or ill).</p><p></p><p>Just off the top of my head, if I were to do this, I'd ditch the D&D races and rigid class structure. Race building would basically be handled by deciding which 2 stats they get boosted, and choosing a power from a menu of racial abilities.</p><p></p><p>Class building would basically be handled the same way.</p><p></p><p>Powers would be divided by power source and not much else, so a PC who had access to the Psionic power source would have a HUGE list of powers to choose from. This would let players design PCs who could be effective at all ranges of combat if they so chose; they could tightly silo their abilities, so they only had lightning powers, etc.</p><p></p><p>Multiclassing would be a bit different- I'm not sure it makes sense to retain the MC feats, given the changes listed above. Paragon classes would probably just have prereqs of access to a given power source.</p><p></p><p><strong></strong></p><p><strong>How would <em>YOU</em> do a non-D&D version of 4Ed?</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* <span style="color: DarkOrange">Disclaimer: this is an opinion derived from observations made of the market and the Edition Wars through the lens of an MBA in Sports & Entertainment marketing. It is pure conjecture; <em>not provable or disprovable</em>.</span></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5468235, member: 19675"] I've come to the conclusion that 4Ed could have been bigger than it is if it were not released under the D&D badge.* My rationale is as follows: [LIST=1] [*]Were it not called D&D, it would not have alienated 3.5Ed players who didn't want a substitute for their favored system. [*]Without legacy issues, the game's mechanics could have been "unshackled" and made a more flexible game. [/LIST] I think those 2 factors alone could have boosted the game's sales- it would have stood on its own merits more than relying on comparisons to what had gone before (for good or ill). Just off the top of my head, if I were to do this, I'd ditch the D&D races and rigid class structure. Race building would basically be handled by deciding which 2 stats they get boosted, and choosing a power from a menu of racial abilities. Class building would basically be handled the same way. Powers would be divided by power source and not much else, so a PC who had access to the Psionic power source would have a HUGE list of powers to choose from. This would let players design PCs who could be effective at all ranges of combat if they so chose; they could tightly silo their abilities, so they only had lightning powers, etc. Multiclassing would be a bit different- I'm not sure it makes sense to retain the MC feats, given the changes listed above. Paragon classes would probably just have prereqs of access to a given power source. [B] How would [I]YOU[/I] do a non-D&D version of 4Ed?[/B] * [COLOR="DarkOrange"]Disclaimer: this is an opinion derived from observations made of the market and the Edition Wars through the lens of an MBA in Sports & Entertainment marketing. It is pure conjecture; [I]not provable or disprovable[/I].[/COLOR] [/QUOTE]
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