Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Non-D&D 4Ed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 5468931" data-attributes="member: 3400"><p>I think if 4e had not been called D&D, it wouldn't have done as well as it has. That said, if I wanted to do something with the rule engine in 4e without calling it D&D, I would have:</p><p></p><ol> <li data-xf-list-type="ol">Sold it as a generic ACTION Role-Playing System</li> <li data-xf-list-type="ol">Sold genre-oriented add-ons to it</li> <li data-xf-list-type="ol">Planned for my first two genre-oriented add-ons to be a kung-fu one and a D&D-based one with D&D branded content, both timed to be released at the same time as the system in general</li> <li data-xf-list-type="ol">Publicized plans to put out other genre-oriented add-ons like more fantasy, supers, pro-wrestling, etc.</li> <li data-xf-list-type="ol">And I'd have kept some elements of D&D 3.5 going</li> </ol><p></p><p> </p><p>Certainly, I have some benefit of hindsight here, but the 4e system was pretty much untested in the D&D market as a whole entity and I think the polarization we've seen should have been predictable. I'd have been reluctant to go with a massive revision without a massive public playtest period. Putting out the 4e rules engine as a separate and modular RPG system would, in essence, provide that big public playtest, particularly once the D&D-oriented genre add-on was released. Then, if it really took off, the next edition of D&D could incorporate what worked, revise what didn't.</p><p></p><p>4e lends itself pretty well to table-top skirmishing/action gaming, well-suited to kung-fu action movies and pro-wrestling, but a bit shifted away from many years of D&D traditions and tropes. I'd have used the action gaming as the main selling point as an <strong>alternative</strong> way to play your D&D, not as the official replacement.</p></blockquote><p></p>
[QUOTE="billd91, post: 5468931, member: 3400"] I think if 4e had not been called D&D, it wouldn't have done as well as it has. That said, if I wanted to do something with the rule engine in 4e without calling it D&D, I would have: [LIST=1] [*]Sold it as a generic ACTION Role-Playing System [*]Sold genre-oriented add-ons to it [*]Planned for my first two genre-oriented add-ons to be a kung-fu one and a D&D-based one with D&D branded content, both timed to be released at the same time as the system in general [*]Publicized plans to put out other genre-oriented add-ons like more fantasy, supers, pro-wrestling, etc. [*]And I'd have kept some elements of D&D 3.5 going [/LIST] Certainly, I have some benefit of hindsight here, but the 4e system was pretty much untested in the D&D market as a whole entity and I think the polarization we've seen should have been predictable. I'd have been reluctant to go with a massive revision without a massive public playtest period. Putting out the 4e rules engine as a separate and modular RPG system would, in essence, provide that big public playtest, particularly once the D&D-oriented genre add-on was released. Then, if it really took off, the next edition of D&D could incorporate what worked, revise what didn't. 4e lends itself pretty well to table-top skirmishing/action gaming, well-suited to kung-fu action movies and pro-wrestling, but a bit shifted away from many years of D&D traditions and tropes. I'd have used the action gaming as the main selling point as an [b]alternative[/b] way to play your D&D, not as the official replacement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non-D&D 4Ed
Top