Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Non-D&D 4Ed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 5469365" data-attributes="member: 19675"><p>Actually, only the last 2 are mine. The others you listed- plus ditching the traditional D&D Cosmology (which I mentioned in another post in this thread)- were all lifted from the commentaries of early 4Ed adopters in Edition Wars threads. While I didn't agree with their assessment of the superiority of 4Ed, they did start my brain down this path of what the game would be like without the legacy issue. </p><p></p><p></p><p></p><p>Many if not most FRPGs do without alignment whatsoever, and do just fine. Personally, I <em>like</em> alignment in D&D (for many reasons), but prefer the old 9 valence system as opposed to the 5 point system 4Ed uses. It seems an ill-conceived, asymmetrical compromise between D&D legacy issues and games that ditch alignment. Personally, whether it had the D&D badge or not, I think that a G-U-E continuum (RPing your L & C) or no alignment at all (pure RP) would have been 4Ed's alignment system would have been better than what it has now.</p><p></p><p></p><p></p><p>Again, a class-based system isn't necessary to having a quality FRPG experience. GURPS, HERO and other games do without. True20 does just fine with minimal numbers of very flexible & customizable classes.</p><p></p><p></p><p></p><p>Thanks- I thought it would make it easier for the game to run homebrewed Barsoom games, or recreating the panoply of Planetouched from 3.X...and expanding upon them!</p><p></p><p></p><p></p><p></p><p>I think- though I could be wrong- that complaints about fighters casting spells is not about casting spells, but how 4Ed re-characterizes martial techniques as powers. After all, "gish" builds are insanely popular, near as I can tell.</p><p></p><p></p><p></p><p>Yes x 1000! I don't think they got them all right in terms of cost and other mechanics, but I think the idea of ritual magic is something the game has always needed. Whichever way D&D goes in the future, ritual magic in some way, shape or form should be a keeper.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5469365, member: 19675"] Actually, only the last 2 are mine. The others you listed- plus ditching the traditional D&D Cosmology (which I mentioned in another post in this thread)- were all lifted from the commentaries of early 4Ed adopters in Edition Wars threads. While I didn't agree with their assessment of the superiority of 4Ed, they did start my brain down this path of what the game would be like without the legacy issue. Many if not most FRPGs do without alignment whatsoever, and do just fine. Personally, I [I]like[/I] alignment in D&D (for many reasons), but prefer the old 9 valence system as opposed to the 5 point system 4Ed uses. It seems an ill-conceived, asymmetrical compromise between D&D legacy issues and games that ditch alignment. Personally, whether it had the D&D badge or not, I think that a G-U-E continuum (RPing your L & C) or no alignment at all (pure RP) would have been 4Ed's alignment system would have been better than what it has now. Again, a class-based system isn't necessary to having a quality FRPG experience. GURPS, HERO and other games do without. True20 does just fine with minimal numbers of very flexible & customizable classes. Thanks- I thought it would make it easier for the game to run homebrewed Barsoom games, or recreating the panoply of Planetouched from 3.X...and expanding upon them! I think- though I could be wrong- that complaints about fighters casting spells is not about casting spells, but how 4Ed re-characterizes martial techniques as powers. After all, "gish" builds are insanely popular, near as I can tell. Yes x 1000! I don't think they got them all right in terms of cost and other mechanics, but I think the idea of ritual magic is something the game has always needed. Whichever way D&D goes in the future, ritual magic in some way, shape or form should be a keeper. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non-D&D 4Ed
Top