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<blockquote data-quote="SSquirrel" data-source="post: 5470624" data-attributes="member: 5202"><p>The way you have written this, which might not hazve been the iontent, makes it sound like EVerway and The Primal Order occurred when WotC already owned D&D. They both predated the purchase of TSR. Everway failed b/c while it was an innovative game, it wasn't something that was exactly going to pull in the masses. The Primal Order was something that was meant to be used to describe high level (godlike play) for any game and made the mistake of mentioning many other systems. Kevin Siembieda sued and the game pretty much died. </p><p></p><p>So these games didn't die b/c they weren't D&D, they died b/c of other issues. As far as your topic goes, some of the things you describe as legacy issues, like alignment, could have easily been done away with. Other similar games like Arcana Evolved ditched alignment w/no problems. I think 4E was them deciding they didn't want to pull it off the character sheet, but it makes almost no difference now. It only matters to make sure your alignment is close enough to your god. There are no detects or protections based on alignment anymore. Effectively, they DID remove alignment. </p><p></p><p>I don't think they would remove classes b/c of all the things they could change about the game, having classes has always seemed to be one of the most defining features of D&D. Class based, wizard, fighter, cleric, rogue, level-based play, SDCIWC. Those are the core of the game for me. I've never understood the other viewpoint on this one b/c I've played since basic and I'm extremely happy with 4E.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 5470624, member: 5202"] The way you have written this, which might not hazve been the iontent, makes it sound like EVerway and The Primal Order occurred when WotC already owned D&D. They both predated the purchase of TSR. Everway failed b/c while it was an innovative game, it wasn't something that was exactly going to pull in the masses. The Primal Order was something that was meant to be used to describe high level (godlike play) for any game and made the mistake of mentioning many other systems. Kevin Siembieda sued and the game pretty much died. So these games didn't die b/c they weren't D&D, they died b/c of other issues. As far as your topic goes, some of the things you describe as legacy issues, like alignment, could have easily been done away with. Other similar games like Arcana Evolved ditched alignment w/no problems. I think 4E was them deciding they didn't want to pull it off the character sheet, but it makes almost no difference now. It only matters to make sure your alignment is close enough to your god. There are no detects or protections based on alignment anymore. Effectively, they DID remove alignment. I don't think they would remove classes b/c of all the things they could change about the game, having classes has always seemed to be one of the most defining features of D&D. Class based, wizard, fighter, cleric, rogue, level-based play, SDCIWC. Those are the core of the game for me. I've never understood the other viewpoint on this one b/c I've played since basic and I'm extremely happy with 4E. [/QUOTE]
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