Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Non-D&D 4Ed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 5470909" data-attributes="member: 5142"><p>While this is not addressed to me, it is a question that's <em>exeptionally relevant</em>, as I'm asking myself that question at present in regards to a possible campaign setting. Having classes built solidly around well-defined archetypes (1E, 2E, 4E) can be beneficial for players. 3E's d20 system is ideal for a build-based construction, in which the system seems more geared towards constructing an optimized or personalized character around builds (especially via multiclassing). But I'm playing around with what would be best for that end: a d20 Modern-based system or True20-based system? True20's system is based more around the muscle monkey, skill monkey, and magic monkey. The benefit of the True20 class design (as shown in the True20 Companion) is the class math that assigns values for class features, which means that you can just assign a certain value (like the standard 5) and then tell the player to build their own class that fits their character's concept. </p><p></p><p>ETA: Such a system could also provide different magic systems and have different magic progressions assigned point values, such that a Vancian spell progression could be assigned as fast (up to 9th level), medium (up to 7th level), slow (up to 5th level), and very slow (up to 3rd level). </p><p></p><p>d20 Modern's system is based more around the six stats: strong guy, fast guy, tough guy, smart guy, wise guy, persuasive guy. But for either it would not be hard to convert the special abilities of advanced and prestige classes into talent trees.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 5470909, member: 5142"] While this is not addressed to me, it is a question that's [i]exeptionally relevant[/i], as I'm asking myself that question at present in regards to a possible campaign setting. Having classes built solidly around well-defined archetypes (1E, 2E, 4E) can be beneficial for players. 3E's d20 system is ideal for a build-based construction, in which the system seems more geared towards constructing an optimized or personalized character around builds (especially via multiclassing). But I'm playing around with what would be best for that end: a d20 Modern-based system or True20-based system? True20's system is based more around the muscle monkey, skill monkey, and magic monkey. The benefit of the True20 class design (as shown in the True20 Companion) is the class math that assigns values for class features, which means that you can just assign a certain value (like the standard 5) and then tell the player to build their own class that fits their character's concept. ETA: Such a system could also provide different magic systems and have different magic progressions assigned point values, such that a Vancian spell progression could be assigned as fast (up to 9th level), medium (up to 7th level), slow (up to 5th level), and very slow (up to 3rd level). d20 Modern's system is based more around the six stats: strong guy, fast guy, tough guy, smart guy, wise guy, persuasive guy. But for either it would not be hard to convert the special abilities of advanced and prestige classes into talent trees. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non-D&D 4Ed
Top