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Non-D&D Fantasy Games - the best and why?
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<blockquote data-quote="Dragonblade" data-source="post: 6017637" data-attributes="member: 2804"><p>13th Age is easily my number one choice. But I would also recommend FantasyCraft or the new Iron Kingdoms RPG.</p><p></p><p>13th Age is my favorite. The classes are mechanically rich and interesting, but its gridless and focused on narrative and story. It feels like AD&D but if AD&D had been designed with modern 3e/4e style mechanics. It also feels loose, and free, like old school games do. I'm planning a sandbox campaign using it as soon as the core book comes out.</p><p></p><p>FantasyCraft is good, but definitely crunchy. Where Pathfinder took 3e and went right, FantasyCraft took 3e and went left. And I don't mean that as a political analogy. I mean it started from the same foundation, but went its own path. In some respects, it seems to share some of the same design sensibilities that have informed 13th Age, but brought with it a lot more of the rules crunch that 13th Age didn't, making it more similar to Pathfinder in that respect.</p><p></p><p>The new IK RPG is not a d20 game (the old one was d20 based). It is d6 based, but the system is remarkably similar to d20 at its core. The setting and artwork are amazing and the rules and setting are tightly integrated. It has some old school grit to it, but at the same time, the pervasive steampunk gear and magic make it feel more high powered. Its cool. I'm a fan. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'll also throw in the old Palladium Fantasy RPG. Setting-wise, I think the Palladium Fantasy RPG has a certain old school charm to it. But the ruleset is definitely stuck in the 80's. Still, its similar enough to d20 that you could convert the setting over to any of the afore-mentioned games and it would work. Except maybe IK. The mechanics are too closely tied to the setting for easy conversion, IMO.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 6017637, member: 2804"] 13th Age is easily my number one choice. But I would also recommend FantasyCraft or the new Iron Kingdoms RPG. 13th Age is my favorite. The classes are mechanically rich and interesting, but its gridless and focused on narrative and story. It feels like AD&D but if AD&D had been designed with modern 3e/4e style mechanics. It also feels loose, and free, like old school games do. I'm planning a sandbox campaign using it as soon as the core book comes out. FantasyCraft is good, but definitely crunchy. Where Pathfinder took 3e and went right, FantasyCraft took 3e and went left. And I don't mean that as a political analogy. I mean it started from the same foundation, but went its own path. In some respects, it seems to share some of the same design sensibilities that have informed 13th Age, but brought with it a lot more of the rules crunch that 13th Age didn't, making it more similar to Pathfinder in that respect. The new IK RPG is not a d20 game (the old one was d20 based). It is d6 based, but the system is remarkably similar to d20 at its core. The setting and artwork are amazing and the rules and setting are tightly integrated. It has some old school grit to it, but at the same time, the pervasive steampunk gear and magic make it feel more high powered. Its cool. I'm a fan. :) I'll also throw in the old Palladium Fantasy RPG. Setting-wise, I think the Palladium Fantasy RPG has a certain old school charm to it. But the ruleset is definitely stuck in the 80's. Still, its similar enough to d20 that you could convert the setting over to any of the afore-mentioned games and it would work. Except maybe IK. The mechanics are too closely tied to the setting for easy conversion, IMO. [/QUOTE]
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