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<blockquote data-quote="Dannyalcatraz" data-source="post: 6067384" data-attributes="member: 19675"><p><strong>HERO</strong></p><p></p><p>Strengths: flexibile enough to model any PC concept. Once your PC is on paper, you almost never need to reference the books to play- its all on your sheet. Because of its "toolbox" nature, it allows for genre-mashing at the campaign and even PC level.</p><p></p><p>Weaknesses: the math of PC creation, while all fairly simple, can be time-consuming and thus, intimidating or off-putting. HERO's system also means that there are typically multiple ways to achieve the same result, so the sheer number of options may also be daunting, and can slow down PC creation. See the term "Analysis Paralysis." The powers, etc. are generically named, so there is no "poetry" to inspire the mind like you'd find in other games.</p><p></p><p></p><p>For me, HERO's strengths far outweigh the weaknesses, especially with a little system mastery. Once you've played it a few times, PC creation flows more quickly and intuitively. I've been playing the game since its first inception, and I can pretty much design a PC in my head, choosing powers (with their advantages and disadvantages), talents, and weaknesses, only needing the book to do the actual math. (And I can do some of that in my head as well.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6067384, member: 19675"] [B]HERO[/B] Strengths: flexibile enough to model any PC concept. Once your PC is on paper, you almost never need to reference the books to play- its all on your sheet. Because of its "toolbox" nature, it allows for genre-mashing at the campaign and even PC level. Weaknesses: the math of PC creation, while all fairly simple, can be time-consuming and thus, intimidating or off-putting. HERO's system also means that there are typically multiple ways to achieve the same result, so the sheer number of options may also be daunting, and can slow down PC creation. See the term "Analysis Paralysis." The powers, etc. are generically named, so there is no "poetry" to inspire the mind like you'd find in other games. For me, HERO's strengths far outweigh the weaknesses, especially with a little system mastery. Once you've played it a few times, PC creation flows more quickly and intuitively. I've been playing the game since its first inception, and I can pretty much design a PC in my head, choosing powers (with their advantages and disadvantages), talents, and weaknesses, only needing the book to do the actual math. (And I can do some of that in my head as well.) [/QUOTE]
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