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<blockquote data-quote="Neonchameleon" data-source="post: 6073464" data-attributes="member: 87792"><p><strong><u>Focussed games</u></strong></p><p><strong></strong></p><p><strong>Leverage</strong></p><p></p><p>Do you want to run con/heist games, playing robin hood and tricking the bad guys rather than taking them out through force? Do you want this to come with a system that's rules light, can be taught in 10 minutes flat, assumes competent characters, and allows shared narrative authority and flashback scenes to get out of especially tricky situations? Really, there's only one game on the market that does con/heist/caper games well and that's Leverage. If you don't want to run con/heist games then it's probably not the system for you (although there is an elegant hack of it that does Mage the Ascension better than the official Mage rules). It doesn't hurt that it has some superb advice for running this style of game in the book.</p><p></p><p><strong>Monsterhearts</strong></p><p></p><p>Does the idea of making the bloodiest, sexiest, best HBO teen drama ever sound like an absolute blast? Simple rules, and holding strings on half the other PCs while they hold strings on you? Skins where every character is about their fundamental flaw? And it can literally be paid for by Good Deeds.</p><p></p><p><strong>Dread</strong></p><p></p><p>How has no one mentioned Dread and its Jenga Tower of Tension yet? The tensest one shot horror game it's ever been my pleasure/fear to play. I'll let @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=2" target="_blank">Piratecat</a></u></strong></em> <a href="http://www.enworld.org/forum/showthread.php?194714-Dread-Jenga-beat-up-my-dice!-My-results-from-the-indie-horror-RPG" target="_blank">sell this one</a></p><p></p><p><strong>Fiasco</strong></p><p></p><p>It's a fiasco. Two hours of things going catastrophically and entertainingly wrong for all characters involved. Simple to play (but remember the post it notes), fits any setting</p><p></p><p><strong>Marvel Heroic Roleplaying</strong></p><p></p><p>Best comic book superhero roleplaying game ever. (Note: Comic Book Supers - if you want Superheroes In The Real World look somewhere else). Simple rules, flexible, and both evocative and draws description. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=4892" target="_blank">Vyvyan Basterd</a></u></strong></em> has <a href="http://www.enworld.org/forum/showthread.php?333334-Non-D-amp-D-Pathfinder-RPGs&p=6068902&viewfull=1#post6068902" target="_blank">made the pitch</a>.</p><p></p><p><strong>Dogs in the Vineyard</strong></p><p></p><p>Rising tension on a foundation of "What stakes are you prepared to risk to win this?" @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=23240" target="_blank">steenan</a></u></strong></em> has <a href="http://www.enworld.org/forum/showthread.php?333334-Non-D-amp-D-Pathfinder-RPGs&p=6069862&viewfull=1#post6069862" target="_blank">got here first</a>.</p><p></p><p><strong><u>Generic Games</u></strong></p><p><strong><u></u></strong></p><p><strong><u></u></strong><strong>GURPS</strong></p><p><strong></strong></p><p>Steve Jackson's Generic Universal Roleplaying System - a very simulationist, slightly gritty, and highly detailed system designed to cover anywhere and anywhen and with sourcebooks to back it. In fact the beauty of the game isn't the game itself, but the care and attention in the massive range of sourcebooks. With incredibly rare exceptions (Pendragon springs to mind) if there is a GURPS sourcebook of a setting and a roleplaying game focussed on that setting, the GURPS book will be better written and researched, and presented towards having adventures in that setting. That said GURPS fetish for simulation occasionally gets the better of it. The GURPS vehicles book includes formulae such as the power of the engine in horsepower and the weight of the structure being based on the square of the cube root of the volume in feet.</p><p></p><p><strong>FATE Core</strong></p><p><strong></strong></p><p><strong></strong>At the other end from GURPS, high action narrative with aspects and who your character is being more important than a long list of skills. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=11821" target="_blank">Obryn</a></u></strong></em> <a href="http://www.enworld.org/forum/showthread.php?333334-Non-D-amp-D-Pathfinder-RPGs&p=6071166&viewfull=1#post6071166" target="_blank">has already mentioned this one</a>.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6073464, member: 87792"] [B][U]Focussed games[/U] Leverage[/B] Do you want to run con/heist games, playing robin hood and tricking the bad guys rather than taking them out through force? Do you want this to come with a system that's rules light, can be taught in 10 minutes flat, assumes competent characters, and allows shared narrative authority and flashback scenes to get out of especially tricky situations? Really, there's only one game on the market that does con/heist/caper games well and that's Leverage. If you don't want to run con/heist games then it's probably not the system for you (although there is an elegant hack of it that does Mage the Ascension better than the official Mage rules). It doesn't hurt that it has some superb advice for running this style of game in the book. [B]Monsterhearts[/B] Does the idea of making the bloodiest, sexiest, best HBO teen drama ever sound like an absolute blast? Simple rules, and holding strings on half the other PCs while they hold strings on you? Skins where every character is about their fundamental flaw? And it can literally be paid for by Good Deeds. [B]Dread[/B] How has no one mentioned Dread and its Jenga Tower of Tension yet? The tensest one shot horror game it's ever been my pleasure/fear to play. I'll let @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=2"]Piratecat[/URL][/U][/B][/I] [URL="http://www.enworld.org/forum/showthread.php?194714-Dread-Jenga-beat-up-my-dice!-My-results-from-the-indie-horror-RPG"]sell this one[/URL] [B]Fiasco[/B] It's a fiasco. Two hours of things going catastrophically and entertainingly wrong for all characters involved. Simple to play (but remember the post it notes), fits any setting [B]Marvel Heroic Roleplaying[/B] Best comic book superhero roleplaying game ever. (Note: Comic Book Supers - if you want Superheroes In The Real World look somewhere else). Simple rules, flexible, and both evocative and draws description. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=4892"]Vyvyan Basterd[/URL][/U][/B][/I] has [URL="http://www.enworld.org/forum/showthread.php?333334-Non-D-amp-D-Pathfinder-RPGs&p=6068902&viewfull=1#post6068902"]made the pitch[/URL]. [B]Dogs in the Vineyard[/B] Rising tension on a foundation of "What stakes are you prepared to risk to win this?" @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=23240"]steenan[/URL][/U][/B][/I] has [URL="http://www.enworld.org/forum/showthread.php?333334-Non-D-amp-D-Pathfinder-RPGs&p=6069862&viewfull=1#post6069862"]got here first[/URL]. [B][U]Generic Games [/U][/B][B]GURPS [/B] Steve Jackson's Generic Universal Roleplaying System - a very simulationist, slightly gritty, and highly detailed system designed to cover anywhere and anywhen and with sourcebooks to back it. In fact the beauty of the game isn't the game itself, but the care and attention in the massive range of sourcebooks. With incredibly rare exceptions (Pendragon springs to mind) if there is a GURPS sourcebook of a setting and a roleplaying game focussed on that setting, the GURPS book will be better written and researched, and presented towards having adventures in that setting. That said GURPS fetish for simulation occasionally gets the better of it. The GURPS vehicles book includes formulae such as the power of the engine in horsepower and the weight of the structure being based on the square of the cube root of the volume in feet. [B]FATE Core [/B]At the other end from GURPS, high action narrative with aspects and who your character is being more important than a long list of skills. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=11821"]Obryn[/URL][/U][/B][/I] [URL="http://www.enworld.org/forum/showthread.php?333334-Non-D-amp-D-Pathfinder-RPGs&p=6071166&viewfull=1#post6071166"]has already mentioned this one[/URL]. [/QUOTE]
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