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[non d20] Buffy RPG
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<blockquote data-quote="Cor Azer" data-source="post: 868962" data-attributes="member: 870"><p>More or less. The basic mechanic is that you roll a d10, add the appropriate Director-indicated Attribute and either the Attribute again or appropriate Skill (for example, to hit something in combat with a weapon, roll 1d10 + Dexterity + Getting Medieval). Some particularly hard rolls require only a 1d10 + an Attribute. The basic success number is 9, but some specific actions have higher numbers (hitting an opponent in combat requires you to meet or beat his Combat Score, which is usually his Dexterity + Getting Medieval and the average roll on a d10 (6)). Different combat maneuvers have varying modifiers to the roll (staking a vampire (or anything for that matter) through the heart normal incurs a -3 penalty, for example).</p><p></p><p>The Unisystem uses a success level mechanic - the higher you roll, the more successes you achieve. This has varying effects - in combat, success levels are added to damage; forcing open a stuck door may require 3, 4 or more success levels requiring several rolls over time, etc...</p><p></p><p>While it is cool that the Director never has to roll, it doesn't mean that he can't. The combat system is basically designed around opposed rolls, but to give the feeling of more control to the players, they roll their attack rolls to see if they hit and their defense rolls to see if they don't get hit. If the Director wishes, he can roll those target numbers each round, or just use the baddies Combat Score (Similar to d20 AC - it can be 10 + Dex mod + other stuff, or you can use the variant 1d20 + Dex mod + other stuff). Using a static score speeds up combat, and since the Buffy game goes for a cinematic feel, speeding up the actual mechanics is a good thing.</p></blockquote><p></p>
[QUOTE="Cor Azer, post: 868962, member: 870"] More or less. The basic mechanic is that you roll a d10, add the appropriate Director-indicated Attribute and either the Attribute again or appropriate Skill (for example, to hit something in combat with a weapon, roll 1d10 + Dexterity + Getting Medieval). Some particularly hard rolls require only a 1d10 + an Attribute. The basic success number is 9, but some specific actions have higher numbers (hitting an opponent in combat requires you to meet or beat his Combat Score, which is usually his Dexterity + Getting Medieval and the average roll on a d10 (6)). Different combat maneuvers have varying modifiers to the roll (staking a vampire (or anything for that matter) through the heart normal incurs a -3 penalty, for example). The Unisystem uses a success level mechanic - the higher you roll, the more successes you achieve. This has varying effects - in combat, success levels are added to damage; forcing open a stuck door may require 3, 4 or more success levels requiring several rolls over time, etc... While it is cool that the Director never has to roll, it doesn't mean that he can't. The combat system is basically designed around opposed rolls, but to give the feeling of more control to the players, they roll their attack rolls to see if they hit and their defense rolls to see if they don't get hit. If the Director wishes, he can roll those target numbers each round, or just use the baddies Combat Score (Similar to d20 AC - it can be 10 + Dex mod + other stuff, or you can use the variant 1d20 + Dex mod + other stuff). Using a static score speeds up combat, and since the Buffy game goes for a cinematic feel, speeding up the actual mechanics is a good thing. [/QUOTE]
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