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[Non-d20] Witch Hunter: Invisible World - my impressions
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<blockquote data-quote="BluSponge" data-source="post: 4346168" data-attributes="member: 916"><p>As someone who has both and has played both, I'm going to tell you flat out that both have big differences that add up to a subtle feel to the game. Personally, I prefer Solomon Kane because I don't like the "alternate history" of Witch Hunter. I prefer the horror creepy and on the edges of the map, beyond the scope of the average pion. Witch Hunter tweaks the world to make allowances the level of magic involved. The Aztecs are kicking Spanish butt in the New World, for instance.</p><p></p><p>I was also put off a bit by the omnipresence of religion in WH. ALL of the heroes have ties to religious institutions and "holy orders." In SK, heroes can come from all walks of life, and be as heretical and agnostic as the player prefers. (I am sure there are ways to do this in WH, too. But the fluff doesn't encourage me).</p><p></p><p>I also prefer the SW rules to those in WH.</p><p></p><p>I should also point out that if SWoSK did not exist, I would be all over WH. I wouldn't even consider my above points to be criticisms so much as personal preferences. As it is, I'm making a point to follow WH as I can adapt just about anything in the game to SK, and I don't expect that book to get near the volume of support of WH (though I could be wrong).</p><p></p><p>WH is more fluffy by miles, so there is far more it can lend to SK than vice-versa. However, the plot point of SK would fit quite well into WH. You would have to make a few allowances for the advanced timeline (1610 vs. 1689), but most of SK's adventures take place in forlorn places where the effect would be minimal. And there is always the bestiary.</p><p></p><p>Anyhow, keep us informed as to how your game proceeds!</p><p></p><p></p><p></p><p>A Child's Game, you mean? I picked it up at Origins over the weekend. I haven't made much headway through it, but it seems pretty solid so far. It's a travelogue adventure, designed to give the players something of a tour of the WH world, beginning in London and ending in the New Netherlands area of the New World. I won't spoil you much as to the villains, other than that they were the key selling point on the adventure for me -- well that and the 30 minutes or so the Paradigm guys spent chatting with me and the passion they have behind their game lines. Great guys! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Tom</p><p>who still wants to see a few Muslim orders of Witch Hunters</p></blockquote><p></p>
[QUOTE="BluSponge, post: 4346168, member: 916"] As someone who has both and has played both, I'm going to tell you flat out that both have big differences that add up to a subtle feel to the game. Personally, I prefer Solomon Kane because I don't like the "alternate history" of Witch Hunter. I prefer the horror creepy and on the edges of the map, beyond the scope of the average pion. Witch Hunter tweaks the world to make allowances the level of magic involved. The Aztecs are kicking Spanish butt in the New World, for instance. I was also put off a bit by the omnipresence of religion in WH. ALL of the heroes have ties to religious institutions and "holy orders." In SK, heroes can come from all walks of life, and be as heretical and agnostic as the player prefers. (I am sure there are ways to do this in WH, too. But the fluff doesn't encourage me). I also prefer the SW rules to those in WH. I should also point out that if SWoSK did not exist, I would be all over WH. I wouldn't even consider my above points to be criticisms so much as personal preferences. As it is, I'm making a point to follow WH as I can adapt just about anything in the game to SK, and I don't expect that book to get near the volume of support of WH (though I could be wrong). WH is more fluffy by miles, so there is far more it can lend to SK than vice-versa. However, the plot point of SK would fit quite well into WH. You would have to make a few allowances for the advanced timeline (1610 vs. 1689), but most of SK's adventures take place in forlorn places where the effect would be minimal. And there is always the bestiary. Anyhow, keep us informed as to how your game proceeds! A Child's Game, you mean? I picked it up at Origins over the weekend. I haven't made much headway through it, but it seems pretty solid so far. It's a travelogue adventure, designed to give the players something of a tour of the WH world, beginning in London and ending in the New Netherlands area of the New World. I won't spoil you much as to the villains, other than that they were the key selling point on the adventure for me -- well that and the 30 minutes or so the Paradigm guys spent chatting with me and the passion they have behind their game lines. Great guys! :) Tom who still wants to see a few Muslim orders of Witch Hunters [/QUOTE]
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[Non-d20] Witch Hunter: Invisible World - my impressions
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