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[Non-d20] Witch Hunter: Invisible World - my impressions
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4431546" data-attributes="member: 43283"><p>I think this will be the last update I do to this thread.</p><p></p><p>Sunday I was finally able to run Witch Hunter again. The game had been put off twice now, and folks were anxious to play again. We were down 1 person (player of Chuchix the Aztec), but since the player from Phili drove up (he lives about about an hour and a quarter or so away) we went ahead with the game.</p><p></p><p>We'd left off right at the beginning of Swans (the second adventure), so I gave people a brief refresh of where we'd left off, the bad omens, and then we launched into the combat.</p><p></p><p>I tried out my new way of handling Hero Points, and _everyone_ was pumped about it.</p><p></p><p></p><p></p><p>The "pool" was literally a bowl with some white poker chips in it. I passed out blue poker chips for everyone's starting HP.</p><p></p><p>The group caught onto awarding each other HP pretty quickly and easily. With those chips sitting right in front of them, it was a constant reminder to them that the points were available, and they didn't have any problem awarding them to each other.</p><p></p><p>I did make sure to emphasize that a person would only be getting 1 Hero Point for doing/saying something cool. So there didn't have to be any worries about someone loading up on HP or hoarding them.</p><p></p><p>Next game I'm going to introduce the final modification to the HP pool, which is that HP can be spent to dictate facts about the world.</p><p></p><p>I already set this in motion, by waiting until a player was lamenting a forgotten bit.</p><p></p><p>"Oh man! I wish I would have reloaded my musket. Luckily I've got Speed Loader."</p><p></p><p>"I'll tell you what... you've got Speed Loader and you're a Witch Hunter. Spend a Hero Point, and you reloaded as you were coming over."</p><p></p><p>"Really?! Cool, here's the Hero Point. Now that pastor is going down...."</p><p></p><p>This is what I'm thinking of for the World Creation/Fact Dictating:</p><p></p><p></p><p></p><p>After the game, the guys all sat around congratulating each other and chattering about the game. Always a good feeling when the players dig the session. The Hero Points idea went over well enough with them that they were talking about incorporating a similar mechanic into other games. They really liked how they could pass them out to each other when they thought something was cool (either something said or done).</p><p></p><p>The group was a little bit uncertain what to do, and they struggled a bit with changing gears from the usual charge-n-kill approach to a more measured and investigative approach. It was especially interesting to see the conclusions they leapt to during the course of the game.</p><p></p><p>The Apostle of the New Dawn (Yost) managed to pull off an eldritch blast this time around. I'm going to have to start purusing the magic section it looks like, as the player is starting to experiment.</p><p></p><p>His target was immune to magic, so I gave a nice environmental description of how the room lit up like daylight as Yost glowed like he was a giant Halogen bulb, before releasing a beam of light. It scorched the entire wall behind his target, and left a great outlined shape complete with wings, and the other characters felt like they'd been out in the sun just a touch too long.</p><p></p><p>Now that we've had a few sessions under our belts, things seem to be flowing pretty smoothly, and the players are starting to stretch their characters a bit. Yost's player is starting to play with magic, and a couple of the other players are starting to do things like Aiming, called shots, and that sort of thing.</p><p></p><p>The system does have bits here and there that are more fiddly than I personally prefer, but it's nothing insurmountable. It's been much simpler to run overall than D&D was, and I ran my game as an E8 game with additional rules to slim it down.</p><p></p><p>For the group I'm with right now, I'd say Witch Hunter has been a solid hit. I think they might even play it on their own after I've moved. Wherever I do wind up, I'll definitely keep Witch Hunter as an option to run in the future.</p><p></p><p>In the meantime, I'm going to continue running it for this crew. They're having fun with it, Paradigm has a nice number of free adventures to play with, and I can knock together something on my own if need be.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4431546, member: 43283"] I think this will be the last update I do to this thread. Sunday I was finally able to run Witch Hunter again. The game had been put off twice now, and folks were anxious to play again. We were down 1 person (player of Chuchix the Aztec), but since the player from Phili drove up (he lives about about an hour and a quarter or so away) we went ahead with the game. We'd left off right at the beginning of Swans (the second adventure), so I gave people a brief refresh of where we'd left off, the bad omens, and then we launched into the combat. I tried out my new way of handling Hero Points, and _everyone_ was pumped about it. The "pool" was literally a bowl with some white poker chips in it. I passed out blue poker chips for everyone's starting HP. The group caught onto awarding each other HP pretty quickly and easily. With those chips sitting right in front of them, it was a constant reminder to them that the points were available, and they didn't have any problem awarding them to each other. I did make sure to emphasize that a person would only be getting 1 Hero Point for doing/saying something cool. So there didn't have to be any worries about someone loading up on HP or hoarding them. Next game I'm going to introduce the final modification to the HP pool, which is that HP can be spent to dictate facts about the world. I already set this in motion, by waiting until a player was lamenting a forgotten bit. "Oh man! I wish I would have reloaded my musket. Luckily I've got Speed Loader." "I'll tell you what... you've got Speed Loader and you're a Witch Hunter. Spend a Hero Point, and you reloaded as you were coming over." "Really?! Cool, here's the Hero Point. Now that pastor is going down...." This is what I'm thinking of for the World Creation/Fact Dictating: After the game, the guys all sat around congratulating each other and chattering about the game. Always a good feeling when the players dig the session. The Hero Points idea went over well enough with them that they were talking about incorporating a similar mechanic into other games. They really liked how they could pass them out to each other when they thought something was cool (either something said or done). The group was a little bit uncertain what to do, and they struggled a bit with changing gears from the usual charge-n-kill approach to a more measured and investigative approach. It was especially interesting to see the conclusions they leapt to during the course of the game. The Apostle of the New Dawn (Yost) managed to pull off an eldritch blast this time around. I'm going to have to start purusing the magic section it looks like, as the player is starting to experiment. His target was immune to magic, so I gave a nice environmental description of how the room lit up like daylight as Yost glowed like he was a giant Halogen bulb, before releasing a beam of light. It scorched the entire wall behind his target, and left a great outlined shape complete with wings, and the other characters felt like they'd been out in the sun just a touch too long. Now that we've had a few sessions under our belts, things seem to be flowing pretty smoothly, and the players are starting to stretch their characters a bit. Yost's player is starting to play with magic, and a couple of the other players are starting to do things like Aiming, called shots, and that sort of thing. The system does have bits here and there that are more fiddly than I personally prefer, but it's nothing insurmountable. It's been much simpler to run overall than D&D was, and I ran my game as an E8 game with additional rules to slim it down. For the group I'm with right now, I'd say Witch Hunter has been a solid hit. I think they might even play it on their own after I've moved. Wherever I do wind up, I'll definitely keep Witch Hunter as an option to run in the future. In the meantime, I'm going to continue running it for this crew. They're having fun with it, Paradigm has a nice number of free adventures to play with, and I can knock together something on my own if need be. [/QUOTE]
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