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*Pathfinder & Starfinder
Non-divine class with healing capabilities
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<blockquote data-quote="Flayra" data-source="post: 4944769" data-attributes="member: 85574"><p>I wish to run a campaign where faith and religion are more similar to the real world - that is, faith is actually based on belief rather than firm proof, praying guarantees nothing and there is no definitive proof that the gods do exist (but it is strongly hinted, word of mouth, stories of miracles, etc.)</p><p></p><p>In this setting, the three major "healing" classes cleric, druid and paladin does not really fit. I intend to tweak the paladin, as I like the idea of a good-hearted crusader, but he still does not fill the role of a healer properly. Both the cleric and the druid have 'the divine' as the source of their powers, and this does not fit with the setting.</p><p></p><p>What I am interested in radically different classes that implement healing mechanisms. Having several classes that have healing as an off-role (like the paladin) would work fine, but right now he is the only one.</p><p></p><p>One of my current ideas was to alter the monk to make use of his ki pool to heal and aid allies. I would limit his current options and tweak his various immunities and instead expand with various healing/cure abilities that use ki points.</p><p></p><p>I am not interested in a cleric that simply has some other source of power and otherwise is completely identical, as I also want a "believable" background of why he/she can heal, where I believe the monks understanding of the body makes a good candidate.</p><p></p><p>Any classes you have previously used or general suggestions are most welcome.</p></blockquote><p></p>
[QUOTE="Flayra, post: 4944769, member: 85574"] I wish to run a campaign where faith and religion are more similar to the real world - that is, faith is actually based on belief rather than firm proof, praying guarantees nothing and there is no definitive proof that the gods do exist (but it is strongly hinted, word of mouth, stories of miracles, etc.) In this setting, the three major "healing" classes cleric, druid and paladin does not really fit. I intend to tweak the paladin, as I like the idea of a good-hearted crusader, but he still does not fill the role of a healer properly. Both the cleric and the druid have 'the divine' as the source of their powers, and this does not fit with the setting. What I am interested in radically different classes that implement healing mechanisms. Having several classes that have healing as an off-role (like the paladin) would work fine, but right now he is the only one. One of my current ideas was to alter the monk to make use of his ki pool to heal and aid allies. I would limit his current options and tweak his various immunities and instead expand with various healing/cure abilities that use ki points. I am not interested in a cleric that simply has some other source of power and otherwise is completely identical, as I also want a "believable" background of why he/she can heal, where I believe the monks understanding of the body makes a good candidate. Any classes you have previously used or general suggestions are most welcome. [/QUOTE]
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Non-divine class with healing capabilities
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