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Non-divine class with healing capabilities
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<blockquote data-quote="Set" data-source="post: 4945003" data-attributes="member: 41584"><p>Depends on how they heal.</p><p> </p><p>Do they conjure up positive energy? If so, an 'Animate Companion' type feature could be an option, as they channel positive energy into materials around them to form an animated object servitor. They might get a number of 'turning attempts' per day, and be able to use them to animate objects as temporary defenders, if they don't have a permanant 'animate companion.'</p><p> </p><p>Do they shuffle life-force around necromantically? Various undead immunities or touch attacks could come into play, as they sustain their own form with necromantic energies and drain energy from those they fight. Or they might steal a page from the Teen Titan Raven, and send their own soul-self out (or a fragment of it) to attack people as an undead shadow, returning to nest within them and share some of it's stolen life-energy as healing energy. The death of their 'shadow-soul' could have unpleasant consequences, however (and even injury to the shadow-soul might carry over as nonlethal damage to the necro-healer, when it returns to 'share the pain')...</p><p> </p><p>Do they weave flesh and bone using transmutation magic? Various self-shifting effects allowing momentary uses of claws, wings, fins, gills, natural armor, etc. could apply. (Like the sudden shifting ability of Transmutation specialists using the Alternate class feature, but even better, as they continue advancing it as they increase in levels).</p><p> </p><p>Heck, you could even have an illusion-based source of healing, as the glamer-weaver calls up shadow magic to fill the wounds of an ally. This quasi-real conjuration healing would probably only turn lethal damage into nonlethal damage, and might even cause the recipient to be shaken or sickened for a brief time thereafter as a side-effect, as the shadowy forces interact strangely with living flesh.</p></blockquote><p></p>
[QUOTE="Set, post: 4945003, member: 41584"] Depends on how they heal. Do they conjure up positive energy? If so, an 'Animate Companion' type feature could be an option, as they channel positive energy into materials around them to form an animated object servitor. They might get a number of 'turning attempts' per day, and be able to use them to animate objects as temporary defenders, if they don't have a permanant 'animate companion.' Do they shuffle life-force around necromantically? Various undead immunities or touch attacks could come into play, as they sustain their own form with necromantic energies and drain energy from those they fight. Or they might steal a page from the Teen Titan Raven, and send their own soul-self out (or a fragment of it) to attack people as an undead shadow, returning to nest within them and share some of it's stolen life-energy as healing energy. The death of their 'shadow-soul' could have unpleasant consequences, however (and even injury to the shadow-soul might carry over as nonlethal damage to the necro-healer, when it returns to 'share the pain')... Do they weave flesh and bone using transmutation magic? Various self-shifting effects allowing momentary uses of claws, wings, fins, gills, natural armor, etc. could apply. (Like the sudden shifting ability of Transmutation specialists using the Alternate class feature, but even better, as they continue advancing it as they increase in levels). Heck, you could even have an illusion-based source of healing, as the glamer-weaver calls up shadow magic to fill the wounds of an ally. This quasi-real conjuration healing would probably only turn lethal damage into nonlethal damage, and might even cause the recipient to be shaken or sickened for a brief time thereafter as a side-effect, as the shadowy forces interact strangely with living flesh. [/QUOTE]
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Non-divine class with healing capabilities
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