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Non-divine class with healing capabilities
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<blockquote data-quote="Remathilis" data-source="post: 4945440" data-attributes="member: 7635"><p>Not Starbuck, but I'll help out.</p><p></p><p>Bard - Core book, duh.</p><p>Paladin - ditto</p><p>Crusader - Tome of Battle. Not too familiar with it.</p><p>Shugenja - Complete Divine. An oriental/elemental-themed caster. Stripped of its oriental flavor, it makes a GREAT elementalist, since it was designed to fill either a wizard OR a cleric's role. Fire shugenja's are very offense-oriented (fireball), earth shugenja's are defensive (stoneskin), air shugenja's are movement-based (freedom of movement) and water shugenja's are healers (cure wounds). </p><p>Favored Soul - Mini's Handbook and Complete Divine. Basically a divine sorcerer. Not a bad class to look at for mechanics, but poor flavor. </p><p>Healer - Mini's Handbook. A simple divine class that focuses solely on healing. It could EASILY be rebranded an "arcane" caster and made to work, but the class itself is a bit weak (doubly so under Pathfinder). Still, a strong contender for "divine-but-not" if your going that route.</p><p>Spirit Shaman - Complete Divine. A spirits-based spontaneous druidic caster. Has all the problems of a druid, unless your willing to argue spirits are real but deities are unknown.</p><p>Psion/Wilder - Expanded Psionics Handbook. The Egoist (pyschometabolic) gets some healing powers, and there are more powers and prestige classes on WotC's site still. Complete Psionic offer's two more classes; ardent and divine mind, which fill a psionic cleric/paladin role (using psionics for power, but following a deity or philosophy). </p><p>Truenamer - Tome of Magic. Don't know much about it, except it uses truenames. </p><p>Binder - Tome of Magic. Ditto, cept for vestiages. </p><p>Dragon Shaman - Player's Handbook II. Of all the classes, you could argue this one the easiest. Its not "divine" in the traditional sense, they gain power through veneration of dragons (not specific ones, but draconic power as a whole) and gain some healing/buffing powers. Strong but not overpowering (you won't need to convert much) they get some healing, status-removal, and buffs via non-spellcasting means (a lay-on-hands/mercy mechanic, for example).</p><p>Incarnum classes - Magic of Incarnum. Don't know much about them either. </p><p></p><p>A healer, dragon shaman, or even shugenja could all be refluffed to remove divine elements and still allow healing, but each would require a bit of 3.5 => Pathfinder conversion.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4945440, member: 7635"] Not Starbuck, but I'll help out. Bard - Core book, duh. Paladin - ditto Crusader - Tome of Battle. Not too familiar with it. Shugenja - Complete Divine. An oriental/elemental-themed caster. Stripped of its oriental flavor, it makes a GREAT elementalist, since it was designed to fill either a wizard OR a cleric's role. Fire shugenja's are very offense-oriented (fireball), earth shugenja's are defensive (stoneskin), air shugenja's are movement-based (freedom of movement) and water shugenja's are healers (cure wounds). Favored Soul - Mini's Handbook and Complete Divine. Basically a divine sorcerer. Not a bad class to look at for mechanics, but poor flavor. Healer - Mini's Handbook. A simple divine class that focuses solely on healing. It could EASILY be rebranded an "arcane" caster and made to work, but the class itself is a bit weak (doubly so under Pathfinder). Still, a strong contender for "divine-but-not" if your going that route. Spirit Shaman - Complete Divine. A spirits-based spontaneous druidic caster. Has all the problems of a druid, unless your willing to argue spirits are real but deities are unknown. Psion/Wilder - Expanded Psionics Handbook. The Egoist (pyschometabolic) gets some healing powers, and there are more powers and prestige classes on WotC's site still. Complete Psionic offer's two more classes; ardent and divine mind, which fill a psionic cleric/paladin role (using psionics for power, but following a deity or philosophy). Truenamer - Tome of Magic. Don't know much about it, except it uses truenames. Binder - Tome of Magic. Ditto, cept for vestiages. Dragon Shaman - Player's Handbook II. Of all the classes, you could argue this one the easiest. Its not "divine" in the traditional sense, they gain power through veneration of dragons (not specific ones, but draconic power as a whole) and gain some healing/buffing powers. Strong but not overpowering (you won't need to convert much) they get some healing, status-removal, and buffs via non-spellcasting means (a lay-on-hands/mercy mechanic, for example). Incarnum classes - Magic of Incarnum. Don't know much about them either. A healer, dragon shaman, or even shugenja could all be refluffed to remove divine elements and still allow healing, but each would require a bit of 3.5 => Pathfinder conversion. [/QUOTE]
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