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Non Dragon CR 10 LE flyer?
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<blockquote data-quote="Kalendraf" data-source="post: 1709176" data-attributes="member: 3433"><p>I recently pitted my party against an advanced HD manticore. I posted it over in the rules forum after asking about CR-scaling stuff, but here it is again. Prepare to meet the M.O.A.M...</p><p></p><p>M.O.A.M. (MOTHER OF ALL MANTICORES)</p><p></p><p>Huge Magical Beast</p><p>Hit Dice: 18d10+126 (225 hp)</p><p>Initiative: +6</p><p>Speed: 30 ft. (6 squares), fly 50 ft. (clumsy)</p><p>Armor Class: 19 (–2 size, +2 Dex, +9 natural), touch 10, flat-footed 17</p><p>Base Attack/Grapple: +18/+35</p><p>Attack: Claw +27 melee (2d6+9) or 6 spikes +21 ranged (2d6+4/17–20)</p><p>Full Attack: 2 claws +27 melee (2d6+9) and bite +25 melee (2d6+4); or 6 spikes +21 ranged (2d6+4/17–20)</p><p>Space/Reach: 15 ft./10 ft.</p><p>Special Attacks: Spikes</p><p>Special Qualities: Darkvision 60 ft., low-light vision, scent</p><p>Saves: Fort +18, Ref +13, Will +7</p><p>Abilities: Str 28, Dex 14, Con 24, Int 8, Wis 12, Cha 9</p><p>Skills: Listen +11, Spot +15, Survival +1</p><p>Feats: Flyby Attack, Multiattack, TrackB, Weapon Focus (spikes), Improved Initiative, Hover, Improved Critical (spikes), Wingover</p><p>Environment: Warm marshes, Hills</p><p>Organization: Solitary, sometimes encountered with younger, normal manticores</p><p>Challenge Rating: 10</p><p>Treasure: Standard</p><p>Alignment: Usually lawful evil</p><p>Advancement: 18 HD (Huge)</p><p>Level Adjustment: +3 (cohort)</p><p>A Mother of All Manticores (M.O.A.M.) is about 15 feet long and weighs about 3500 pounds. The name is slightly misleading, as it may refer to either a male or female of the species. The acronym for Father of All Manticores (F.O.A.M.) is not used as it would seem to imply a fun, squeezeable creature which is directly opposite of what it actually is. In fact, a M.O.A.M delights in squeezing its victims to death. M.O.A.M.s speak Common.</p><p>COMBAT</p><p>A M.O.A.M. begins most attacks with a volley of spikes, then closes. In the outdoors, it often uses its powerful wings to stay aloft during battle.</p><p>Spikes (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in any 24-hour period.</p><p>Skills: *M.O.A.M.s have a +4 racial bonus on Spot checks.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1709176, member: 3433"] I recently pitted my party against an advanced HD manticore. I posted it over in the rules forum after asking about CR-scaling stuff, but here it is again. Prepare to meet the M.O.A.M... M.O.A.M. (MOTHER OF ALL MANTICORES) Huge Magical Beast Hit Dice: 18d10+126 (225 hp) Initiative: +6 Speed: 30 ft. (6 squares), fly 50 ft. (clumsy) Armor Class: 19 (–2 size, +2 Dex, +9 natural), touch 10, flat-footed 17 Base Attack/Grapple: +18/+35 Attack: Claw +27 melee (2d6+9) or 6 spikes +21 ranged (2d6+4/17–20) Full Attack: 2 claws +27 melee (2d6+9) and bite +25 melee (2d6+4); or 6 spikes +21 ranged (2d6+4/17–20) Space/Reach: 15 ft./10 ft. Special Attacks: Spikes Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +18, Ref +13, Will +7 Abilities: Str 28, Dex 14, Con 24, Int 8, Wis 12, Cha 9 Skills: Listen +11, Spot +15, Survival +1 Feats: Flyby Attack, Multiattack, TrackB, Weapon Focus (spikes), Improved Initiative, Hover, Improved Critical (spikes), Wingover Environment: Warm marshes, Hills Organization: Solitary, sometimes encountered with younger, normal manticores Challenge Rating: 10 Treasure: Standard Alignment: Usually lawful evil Advancement: 18 HD (Huge) Level Adjustment: +3 (cohort) A Mother of All Manticores (M.O.A.M.) is about 15 feet long and weighs about 3500 pounds. The name is slightly misleading, as it may refer to either a male or female of the species. The acronym for Father of All Manticores (F.O.A.M.) is not used as it would seem to imply a fun, squeezeable creature which is directly opposite of what it actually is. In fact, a M.O.A.M delights in squeezing its victims to death. M.O.A.M.s speak Common. COMBAT A M.O.A.M. begins most attacks with a volley of spikes, then closes. In the outdoors, it often uses its powerful wings to stay aloft during battle. Spikes (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in any 24-hour period. Skills: *M.O.A.M.s have a +4 racial bonus on Spot checks. [/QUOTE]
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