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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Non-essential Assassin; Opinions?
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<blockquote data-quote="Neverfate" data-source="post: 5331192" data-attributes="member: 93685"><p>If you're looking for a pure damage class, the assassin is not it. All the math jockeys will be able to prove that. However, the math jockeys will only ever respect Twin Strike as an at-will, so you're not going to get an unbiased opinion from them. No disrespect to the crunchers, of course. </p><p></p><p>If you're looking to have a lot of fun, popping up all over the battlefield out of puffs of smoke and people's shadows, while "subtly" using a full blade or executioner's axe on your enemies and then flinging them around, then assassin is the class for you. A vast amount of feats make them somewhat customizable too. </p><p></p><p>It is unfortunate that assassins just aren't newbie/casual friendly (except the Essentials one of course). They do moderate damage. They have the lowest HP pool (barely mitigated by the Con build) of any class. Their class features are hard to time (just when exactly should you shade form, or invoke shrouds?) and their at-will teleport does have restrictions. </p><p></p><p>All in all, I would steer people away from the assassin until they have a more refined concept of combat, then I'd suggest a rogue, because assassins are too fragile and take a solid understanding of timing in combat. However, if you do have those things understood then I say choose the assassin for all the neat tricks and nasty things they can do.</p><p></p><p>To some it up: The assassin class is really fun, but you have to know what you want from the game of D&D itself. Pure damage is found elsewhere, but then again, at-will teleports aren't. It's a trade off. Also, now there's the Essentials assassin for another option/play style (and it really amounts to play style).</p></blockquote><p></p>
[QUOTE="Neverfate, post: 5331192, member: 93685"] If you're looking for a pure damage class, the assassin is not it. All the math jockeys will be able to prove that. However, the math jockeys will only ever respect Twin Strike as an at-will, so you're not going to get an unbiased opinion from them. No disrespect to the crunchers, of course. If you're looking to have a lot of fun, popping up all over the battlefield out of puffs of smoke and people's shadows, while "subtly" using a full blade or executioner's axe on your enemies and then flinging them around, then assassin is the class for you. A vast amount of feats make them somewhat customizable too. It is unfortunate that assassins just aren't newbie/casual friendly (except the Essentials one of course). They do moderate damage. They have the lowest HP pool (barely mitigated by the Con build) of any class. Their class features are hard to time (just when exactly should you shade form, or invoke shrouds?) and their at-will teleport does have restrictions. All in all, I would steer people away from the assassin until they have a more refined concept of combat, then I'd suggest a rogue, because assassins are too fragile and take a solid understanding of timing in combat. However, if you do have those things understood then I say choose the assassin for all the neat tricks and nasty things they can do. To some it up: The assassin class is really fun, but you have to know what you want from the game of D&D itself. Pure damage is found elsewhere, but then again, at-will teleports aren't. It's a trade off. Also, now there's the Essentials assassin for another option/play style (and it really amounts to play style). [/QUOTE]
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Non-essential Assassin; Opinions?
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