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General Tabletop Discussion
*Pathfinder & Starfinder
Non-essential Assassin; Opinions?
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<blockquote data-quote="renau1g" data-source="post: 5331336" data-attributes="member: 54810"><p>When leaders out-damage them, it's a problem. I hate rangers and twin strike, so much I haven't touched them with a 10' pole <em>because</em> of twin strike. </p><p></p><p>Assassins are cool for teleporting, but sure you can *bamf* all over the field, but eventually that gets old when you can't do much else. Invisibility is ok, but only helps keep you upright. Not sure what buffs the assassin grants allies? I haven't seen it so far. </p><p></p><p>Night Stalkers do ok through heroic tier, it's just frustrating compared to nearly every other class, well besides Seekers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The fact that their striker mechanic encourages you to use weak damage for four rounds to build up the shrouds on a different target is poor. Really the shroud transfer on death should be automatic. </p><p></p><p>Again YMMV, I just get frustrated when the group counts on the striker to be the damage dealer and when the chips are down, my assassin decides to try and bring the heat in a fight that was steering towards a TPK. He mustered up all of 32 damage...</p></blockquote><p></p>
[QUOTE="renau1g, post: 5331336, member: 54810"] When leaders out-damage them, it's a problem. I hate rangers and twin strike, so much I haven't touched them with a 10' pole [I]because[/I] of twin strike. Assassins are cool for teleporting, but sure you can *bamf* all over the field, but eventually that gets old when you can't do much else. Invisibility is ok, but only helps keep you upright. Not sure what buffs the assassin grants allies? I haven't seen it so far. Night Stalkers do ok through heroic tier, it's just frustrating compared to nearly every other class, well besides Seekers ;) The fact that their striker mechanic encourages you to use weak damage for four rounds to build up the shrouds on a different target is poor. Really the shroud transfer on death should be automatic. Again YMMV, I just get frustrated when the group counts on the striker to be the damage dealer and when the chips are down, my assassin decides to try and bring the heat in a fight that was steering towards a TPK. He mustered up all of 32 damage... [/QUOTE]
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