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<blockquote data-quote="Greenfaun" data-source="post: 4043004" data-attributes="member: 55366"><p>Meh, when I was 16 I would have been totally outraged, but now it seems like an okay idea. I mean, the most realistic system would be a map with no grid at all, and players would use a calibrated piece of string to measure distance directly from point A to point B, and see if they have enough movement to take it. No-one in their right mind would play that game, though. </p><p></p><p>I'm generally a fan of hex-grids, but it's been a long time since I've gamed with someone who didn't hate hex-grid playmaps with a fiery passion. My sample isn't scientific, I know, but I kind of assume that everyone hates hex-maps now. </p><p></p><p>So square grid it is. And either correcting for diagonals or not correcting for them both have problems. I lean towards the "Diagonal=1.5 squares" solution to prevent weirdness like being able to cover more distance running diagonally than running square, and area-effects being giant squares, but it's not a huge deal to me anymore. Probably I'll houserule the 1.5 thing if I'm DMing, but I'll be happy to play either way.</p></blockquote><p></p>
[QUOTE="Greenfaun, post: 4043004, member: 55366"] Meh, when I was 16 I would have been totally outraged, but now it seems like an okay idea. I mean, the most realistic system would be a map with no grid at all, and players would use a calibrated piece of string to measure distance directly from point A to point B, and see if they have enough movement to take it. No-one in their right mind would play that game, though. I'm generally a fan of hex-grids, but it's been a long time since I've gamed with someone who didn't hate hex-grid playmaps with a fiery passion. My sample isn't scientific, I know, but I kind of assume that everyone hates hex-maps now. So square grid it is. And either correcting for diagonals or not correcting for them both have problems. I lean towards the "Diagonal=1.5 squares" solution to prevent weirdness like being able to cover more distance running diagonally than running square, and area-effects being giant squares, but it's not a huge deal to me anymore. Probably I'll houserule the 1.5 thing if I'm DMing, but I'll be happy to play either way. [/QUOTE]
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