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<blockquote data-quote="Lanefan" data-source="post: 4043135" data-attributes="member: 29398"><p>Something's wrong with the system if you can't just eyeball the map and say "yup, that's 40 feet" even if it's at a funny angle.</p><p></p><p>Count me in the "hexes are ugly" camp.</p><p></p><p>As for circular areas of effect; the simplest answer here is to have pre-cut pieces of paper to represent a 20' diameter circle, and 30', and 40', and whatever other size you're likely to need, and all matched to the grid you use. Then, when an area effect resolves, just take the circular piece of paper whose size matches the effect area and place it such that its center is over the center of the spell effect. Any character piece it touches anywhere other than the base is affected. How hard is that? (we find this really useful for area effects that stick around for a while, such as Darkness; we put the piece of paper under the minis, and it's easy to tell where the Darkness ends)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4043135, member: 29398"] Something's wrong with the system if you can't just eyeball the map and say "yup, that's 40 feet" even if it's at a funny angle. Count me in the "hexes are ugly" camp. As for circular areas of effect; the simplest answer here is to have pre-cut pieces of paper to represent a 20' diameter circle, and 30', and 40', and whatever other size you're likely to need, and all matched to the grid you use. Then, when an area effect resolves, just take the circular piece of paper whose size matches the effect area and place it such that its center is over the center of the spell effect. Any character piece it touches anywhere other than the base is affected. How hard is that? (we find this really useful for area effects that stick around for a while, such as Darkness; we put the piece of paper under the minis, and it's easy to tell where the Darkness ends) Lanefan [/QUOTE]
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