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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="Raduin711" data-source="post: 4043296" data-attributes="member: 15303"><p>Good point. If the fighter were moved just 1 square forward that could knock off a square of movement from the monster, but that isn't much. At least he is cutting off a charge, but that is about it.</p><p></p><p>However, I don't think all is lost on the defender just yet. </p><p></p><p>One thing is Defender abilities, which are obviously a rogue element we can't account for just yet.</p><p></p><p>Another is that maybe all this means is a change in strategy. I remember back when we played 1-1 and I played the wizard... I always tried to stay at least 30 feet away from the monsters, and out of direct lines. When my short range spells got just a few feet beyond 30 it was very nice. But I had learned to stay far enough away that few enemies got that far. (maybe the DM was being nice, but I don't think so...)</p><p></p><p>Wait and see perhaps.</p></blockquote><p></p>
[QUOTE="Raduin711, post: 4043296, member: 15303"] Good point. If the fighter were moved just 1 square forward that could knock off a square of movement from the monster, but that isn't much. At least he is cutting off a charge, but that is about it. However, I don't think all is lost on the defender just yet. One thing is Defender abilities, which are obviously a rogue element we can't account for just yet. Another is that maybe all this means is a change in strategy. I remember back when we played 1-1 and I played the wizard... I always tried to stay at least 30 feet away from the monsters, and out of direct lines. When my short range spells got just a few feet beyond 30 it was very nice. But I had learned to stay far enough away that few enemies got that far. (maybe the DM was being nice, but I don't think so...) Wait and see perhaps. [/QUOTE]
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