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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Non-Euclidean Geometry in 4E?
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<blockquote data-quote="InkwellIdeas" data-source="post: 4043467" data-attributes="member: 26988"><p>I use a hex map outside and a square map for inside but just as a guide. The hex map helps (a little) as a guide for drawing terrain and the square map helps even more for buildings. Both are guides for measuring movement. </p><p></p><p>As a GM, if a player tried to move a character more than 30' of squares by playing moving diagonally on a square map I'd call him on that and tell him he can only go 30' without changing his planned actions. But I'd also be kinda lenient and not care if this results in an extra 3' of movement. Generally we try to have fun when we're playing games so it is be very rare that we have to use a ruler but we could if we have to so we can move on.</p></blockquote><p></p>
[QUOTE="InkwellIdeas, post: 4043467, member: 26988"] I use a hex map outside and a square map for inside but just as a guide. The hex map helps (a little) as a guide for drawing terrain and the square map helps even more for buildings. Both are guides for measuring movement. As a GM, if a player tried to move a character more than 30' of squares by playing moving diagonally on a square map I'd call him on that and tell him he can only go 30' without changing his planned actions. But I'd also be kinda lenient and not care if this results in an extra 3' of movement. Generally we try to have fun when we're playing games so it is be very rare that we have to use a ruler but we could if we have to so we can move on. [/QUOTE]
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Non-Euclidean Geometry in 4E?
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