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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4043700" data-attributes="member: 3146"><p>That's not how the minis rules work--the only thing that us peons who don't have advanced copies of the rules have to go by.</p><p></p><p>To quote the minis rules (p28), "A creature charges as an attack action. It moves up to its Speed and then makes a basic attack with a +1 bonus. To charge, the creature must have line of sight to its target.</p><p></p><p>The creature must move at least 2 squares from its starting position and must finish its movement in the nearest square from which it can attack the enemy. <strong><em>It doesn't have to move in a straight line, </em></strong>but it has to end its charge in the nearest square adjacent to the enemy.</p><p></p><p>Creatures can charge through allies and through squares containing difficult terrain. A creature can't move again on its turn after charging."</p><p></p><p>Taken together those would seem to explicitly allow charging around someone. 1/1 diagonal movement (and the fact that the charge simply must be to the nearest square (of which there will usually be at least three choices)) makes that easy. In fact, you will note that while the charge has to be to the nearest square from which an attack is possible nothing requires the creature to take the shortest route to get to that square while charging. To reach a square two squares down, a monster could, by the rules, back up two squares, go down and diagonal two squares away and then diagonal down two squares back, spending six squares of movement to charge a square two squares away. Often, it will even make sense to do so in order to avoid opportunity attacks.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4043700, member: 3146"] That's not how the minis rules work--the only thing that us peons who don't have advanced copies of the rules have to go by. To quote the minis rules (p28), "A creature charges as an attack action. It moves up to its Speed and then makes a basic attack with a +1 bonus. To charge, the creature must have line of sight to its target. The creature must move at least 2 squares from its starting position and must finish its movement in the nearest square from which it can attack the enemy. [b][i]It doesn't have to move in a straight line, [/i][/b][i][/i]but it has to end its charge in the nearest square adjacent to the enemy. Creatures can charge through allies and through squares containing difficult terrain. A creature can't move again on its turn after charging." Taken together those would seem to explicitly allow charging around someone. 1/1 diagonal movement (and the fact that the charge simply must be to the nearest square (of which there will usually be at least three choices)) makes that easy. In fact, you will note that while the charge has to be to the nearest square from which an attack is possible nothing requires the creature to take the shortest route to get to that square while charging. To reach a square two squares down, a monster could, by the rules, back up two squares, go down and diagonal two squares away and then diagonal down two squares back, spending six squares of movement to charge a square two squares away. Often, it will even make sense to do so in order to avoid opportunity attacks. [/QUOTE]
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