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<blockquote data-quote="rjdafoe" data-source="post: 4043769" data-attributes="member: 54591"><p>I guess the only thing I have left to say about this is that I am glad I am not a game designer. It must be a thankless job to have everything that you write disected and torn apart by the players when you whole job is to create something that is fun to play and not overbearing in the rules.</p><p></p><p>I will tell you one thing, me, or no one I know would EVER let a player move the map to view it diagnally. There is something as breaking a spirit of a rule, and to my group, doing that would be akin to saying you rolled a 6 in a d6 when you actually rolled a 1.</p><p></p><p>I don't have a horse in this race as we currently do the 1,2,1,2 rule anyway and find it not hard to deal with. But to be honest, we only use a map for tactical play in regular sized room type areas. (say 60ish feet max on a side). </p><p></p><p>It would be would easy. Moving is defined in number of squares.</p><p></p><p>My group games the way we used to game in 1st edition. The players ask the DM if they can do something and the DM makes the decision. </p><p></p><p>P1: "How far away are those Orcs"</p><p>DM: "300 feet. That would be range increment X for you to shoot your bow"</p><p></p><p>P1: "How deep in the pit?"</p><p>DM: "25 feet"</p><p></p><p>None of use would use the 1:1 square movement rule to get an edge. We are there to have fun, not to exploit one another.</p><p></p><p>So for us, wether this rule is there or not is not a huge issue. There are a number of issues that I have with 4th edition, but I am not going to dwell on the stuff that really doesn't matter in the long run. We are simulating after all.</p></blockquote><p></p>
[QUOTE="rjdafoe, post: 4043769, member: 54591"] I guess the only thing I have left to say about this is that I am glad I am not a game designer. It must be a thankless job to have everything that you write disected and torn apart by the players when you whole job is to create something that is fun to play and not overbearing in the rules. I will tell you one thing, me, or no one I know would EVER let a player move the map to view it diagnally. There is something as breaking a spirit of a rule, and to my group, doing that would be akin to saying you rolled a 6 in a d6 when you actually rolled a 1. I don't have a horse in this race as we currently do the 1,2,1,2 rule anyway and find it not hard to deal with. But to be honest, we only use a map for tactical play in regular sized room type areas. (say 60ish feet max on a side). It would be would easy. Moving is defined in number of squares. My group games the way we used to game in 1st edition. The players ask the DM if they can do something and the DM makes the decision. P1: "How far away are those Orcs" DM: "300 feet. That would be range increment X for you to shoot your bow" P1: "How deep in the pit?" DM: "25 feet" None of use would use the 1:1 square movement rule to get an edge. We are there to have fun, not to exploit one another. So for us, wether this rule is there or not is not a huge issue. There are a number of issues that I have with 4th edition, but I am not going to dwell on the stuff that really doesn't matter in the long run. We are simulating after all. [/QUOTE]
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