Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Non-Euclidean Geometry in 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DarkKestral" data-source="post: 4043910" data-attributes="member: 40100"><p>Correct, but if we assume that it's moving, then it's managing to "be a square" because nothing else can be there. However, in the case of say... a 90' line of effect, it's hard for a player to not feel shortchanged when the wizard gets blasted for being 18 squares away diagonally, while the fighter is 19 but closer by all gameworld physics except for the artificial combat physics. Likewise, when someone says something is a sphere to us, but we see it as a cube, the normal person is going to be looking at the first like the first is a conman and is selling them the Brooklyn Bridge. The professional mathematician may say "in what sort of space and what topology?" but for most people, that is not their initial response, because the sorts of math that would make that claim rational and valid are not what they are familiar with.</p><p></p><p>Some people can adjust to the mental gymnastics, but it's NOT natural to a wide number of people, and it serves to deal a bad blow to any additional "immersion" we gained by "streamlining" rules for what I suspect is a large percentage of the market. In short, people may get used to it, in time, but I suspect that for many, it will be the cause of endless argument and complaints about "GM favoritism" and other complaints that have no basis in fact and full basis in the ruleset used.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 4043910, member: 40100"] Correct, but if we assume that it's moving, then it's managing to "be a square" because nothing else can be there. However, in the case of say... a 90' line of effect, it's hard for a player to not feel shortchanged when the wizard gets blasted for being 18 squares away diagonally, while the fighter is 19 but closer by all gameworld physics except for the artificial combat physics. Likewise, when someone says something is a sphere to us, but we see it as a cube, the normal person is going to be looking at the first like the first is a conman and is selling them the Brooklyn Bridge. The professional mathematician may say "in what sort of space and what topology?" but for most people, that is not their initial response, because the sorts of math that would make that claim rational and valid are not what they are familiar with. Some people can adjust to the mental gymnastics, but it's NOT natural to a wide number of people, and it serves to deal a bad blow to any additional "immersion" we gained by "streamlining" rules for what I suspect is a large percentage of the market. In short, people may get used to it, in time, but I suspect that for many, it will be the cause of endless argument and complaints about "GM favoritism" and other complaints that have no basis in fact and full basis in the ruleset used. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Non-Euclidean Geometry in 4E?
Top