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<blockquote data-quote="Greenfaun" data-source="post: 4044070" data-attributes="member: 55366"><p>I'm glad to see there are other fans of the hexmap out there. </p><p></p><p>Does anyone have experience playing with a hex grid and three-dimensional combat? I.e. flying or underwater? It seems like that's one place where a three-vertex coordinate system might be more useful than hexes' sexy tesselation. </p><p></p><p></p><p></p><p>You almost got me there, but then I realized that we're talking about people who play WH40K, and therefore there's still nothing wrong with the statement "No one in their right mind would play that game."</p><p></p><p>I kid, I kid. </p><p></p><p>Seriously though, I'm not a warhammer fan but I can acknowledge it has its strengths. I don't think anyone would say that quick, easy gameplay is one of them.</p><p></p><p>But it does exist, I concede the point. </p><p></p><p>This system is a great idea:</p><p></p><p></p><p></p><p>I like it because you can add other modifiers in a modular way. Tumbling? +1 MP/square. Rough terrain? +2 MP/Sq. Actively damaging surface, like spikes or flames? +5 MP/Sq or take the damage. Brilliant. Consider it stolen. </p><p></p><p>All that said, with casual gamers or people who are primarily roleplayers (instead of tactical gamers) I think the "1=1" thing is preferable. I have learned over the years to be accommodating to geeks less nerdy than I.</p></blockquote><p></p>
[QUOTE="Greenfaun, post: 4044070, member: 55366"] I'm glad to see there are other fans of the hexmap out there. Does anyone have experience playing with a hex grid and three-dimensional combat? I.e. flying or underwater? It seems like that's one place where a three-vertex coordinate system might be more useful than hexes' sexy tesselation. You almost got me there, but then I realized that we're talking about people who play WH40K, and therefore there's still nothing wrong with the statement "No one in their right mind would play that game." I kid, I kid. Seriously though, I'm not a warhammer fan but I can acknowledge it has its strengths. I don't think anyone would say that quick, easy gameplay is one of them. But it does exist, I concede the point. This system is a great idea: I like it because you can add other modifiers in a modular way. Tumbling? +1 MP/square. Rough terrain? +2 MP/Sq. Actively damaging surface, like spikes or flames? +5 MP/Sq or take the damage. Brilliant. Consider it stolen. All that said, with casual gamers or people who are primarily roleplayers (instead of tactical gamers) I think the "1=1" thing is preferable. I have learned over the years to be accommodating to geeks less nerdy than I. [/QUOTE]
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