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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="HeinorNY" data-source="post: 4044141" data-attributes="member: 16178"><p><img src="http://www.enworld.org/attachment.php?attachmentid=32486&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Radius and reach are not the same thing.</p><p>The reach start from "all around" the attacker's square.</p><p>Radius is measured from a same point.</p><p></p><p>In the reach diagram, it makes perfectly sense that the attacker could hit the creature on the corner squares. It could at least affect 50% of the square in the corner, so it's enough to reach anyone there.</p><p></p><p>In the radius diagram, the 'logical' 10ft. radius circle is really a little wider than that.</p><p>If you put a 10ft. radius circle on the grid, like I did in the last diagram, the actual 10ft radius circle works well. IIRC there is a rule (of thumb?) in D&D that says "if the area of the effect covers less than 50% of the area of a square, a creature in the square is not affected". That's what happens with the Actual 10'R circle.</p></blockquote><p></p>
[QUOTE="HeinorNY, post: 4044141, member: 16178"] [IMG]http://www.enworld.org/attachment.php?attachmentid=32486&stc=1[/IMG] Radius and reach are not the same thing. The reach start from "all around" the attacker's square. Radius is measured from a same point. In the reach diagram, it makes perfectly sense that the attacker could hit the creature on the corner squares. It could at least affect 50% of the square in the corner, so it's enough to reach anyone there. In the radius diagram, the 'logical' 10ft. radius circle is really a little wider than that. If you put a 10ft. radius circle on the grid, like I did in the last diagram, the actual 10ft radius circle works well. IIRC there is a rule (of thumb?) in D&D that says "if the area of the effect covers less than 50% of the area of a square, a creature in the square is not affected". That's what happens with the Actual 10'R circle. [/QUOTE]
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