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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="TwinBahamut" data-source="post: 4044256" data-attributes="member: 32536"><p>Out of raw curiosity, why? I can understand preferring "diagonal = constant" to "diagonal = alternating 1 and 2" for gameplay speed reasons, but why do you have a preference for "diagonal = 1" over "diagonal = 2"?</p><p></p><p>As I said earlier, I vastly prefer the latter simply because I am used to it from how often it shows up in videogames with tactical movement (some of which are my favorite D&D inspirations). What is more, it avoids the chief problem ainatan is complaining about, the added difficulty of defending an ally, and instead it is actually somewhat easier to defend allies with tactical positioning in the "diagonal = 2" system because of the restrictions on diagonal movement. I also think it is just quicker and easier to calculate distances with that system, rather than the "diagonal = 1" system, because distance is less dependent on path. Meanwhile, I really can't think of any particular advantages of "diagonal = 1", so I am curious as to why someone would prefer it.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4044256, member: 32536"] Out of raw curiosity, why? I can understand preferring "diagonal = constant" to "diagonal = alternating 1 and 2" for gameplay speed reasons, but why do you have a preference for "diagonal = 1" over "diagonal = 2"? As I said earlier, I vastly prefer the latter simply because I am used to it from how often it shows up in videogames with tactical movement (some of which are my favorite D&D inspirations). What is more, it avoids the chief problem ainatan is complaining about, the added difficulty of defending an ally, and instead it is actually somewhat easier to defend allies with tactical positioning in the "diagonal = 2" system because of the restrictions on diagonal movement. I also think it is just quicker and easier to calculate distances with that system, rather than the "diagonal = 1" system, because distance is less dependent on path. Meanwhile, I really can't think of any particular advantages of "diagonal = 1", so I am curious as to why someone would prefer it. [/QUOTE]
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