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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="Dausuul" data-source="post: 4044360" data-attributes="member: 58197"><p>*sigh* This is why I wish they'd gone with hexes for 4E. But it's a bit late for that now.</p><p></p><p>I realize that 1-for-1 diagonal movement speeds up the game, but... ack. It hits my suspension of disbelief just a little too hard. I'm un-thrilled about the prospect of <em>fireball</em> being replaced with <em>firecube</em>, and I'm <em>really</em> un-thrilled about the "diagonal dodge" trick.</p><p></p><p>(Sad to say, 2-for-1 diagonal movement doesn't solve the problem, it simply turns it forty-five degrees. If the monster is attacking the wizard to its northeast, and the fighter is diagonally between the wizard and the monster, the monster can go straight east and then straight north and bypass the fighter. And instead of <em>firecube</em>, you get <em>firediamond</em>.)</p><p></p><p>I plan to buy one of those battlemats with hexes on one side and squares on the other. For my first 4E game, we may give hexes a whirl, depending on how the players feel about it. If not... well, we've managed pretty well with 3.5E's "1-step, 2-step" rule, I'm sure we can work something out.</p><p></p><p>Here's a question: Has anyone tried the old-fashioned approach of measuring off distances with a ruler? Does it slow things down significantly?</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4044360, member: 58197"] *sigh* This is why I wish they'd gone with hexes for 4E. But it's a bit late for that now. I realize that 1-for-1 diagonal movement speeds up the game, but... ack. It hits my suspension of disbelief just a little too hard. I'm un-thrilled about the prospect of [i]fireball[/i] being replaced with [i]firecube[/i], and I'm [i]really[/i] un-thrilled about the "diagonal dodge" trick. (Sad to say, 2-for-1 diagonal movement doesn't solve the problem, it simply turns it forty-five degrees. If the monster is attacking the wizard to its northeast, and the fighter is diagonally between the wizard and the monster, the monster can go straight east and then straight north and bypass the fighter. And instead of [i]firecube[/i], you get [i]firediamond[/i].) I plan to buy one of those battlemats with hexes on one side and squares on the other. For my first 4E game, we may give hexes a whirl, depending on how the players feel about it. If not... well, we've managed pretty well with 3.5E's "1-step, 2-step" rule, I'm sure we can work something out. Here's a question: Has anyone tried the old-fashioned approach of measuring off distances with a ruler? Does it slow things down significantly? [/QUOTE]
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