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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="delericho" data-source="post: 4044504" data-attributes="member: 22424"><p>I can't house rule it if I'm not the DM. I can't house rule it easily if I want to take advantage of the 'network externalities' of D&D to allow me to move groups easily. I can't house rule it easily if I'm at a convention, or otherwise operating in a time-limited venue. I can't house rule it on the Digital Initiative if the virtual tabletop counts movement squares for me, or provides built-in spell templates, or handles reach and threatened areas.</p><p></p><p>(To be honest, though, the Digital Initiative virtual tabletop shouldn't be using squares at all - given that the computer can invisibly handle all these things it should really be using free-form movement as in NWN and spell effects that are actually spheres, or cones, or whatever. It's only the real-world tabletop that needs those abstractions. However, that's another debate for another time, I think, and I can entirely understand why the decision might be taken for the DI to model the tabletop game, even where doing otherwise might give a better game experience in a stand-alone product.)</p><p></p><p>Additionally, once my list of house rules reaches a certain length, I'm no longer interested in even trying to run the game. Even if each of the items on the list is trivially easy to implement, the end result is that I question whether this is even a game I want to play any longer.</p><p></p><p>In short, while I can house rule this issue, it's just not the magic bullet that it would appear to be. And, while I appreciate that WotC have had this debate internally, and while I respect that you have made this decision in the sincere belief that this is what is best for the game, this <em>is</em> that big of a deal for me.</p></blockquote><p></p>
[QUOTE="delericho, post: 4044504, member: 22424"] I can't house rule it if I'm not the DM. I can't house rule it easily if I want to take advantage of the 'network externalities' of D&D to allow me to move groups easily. I can't house rule it easily if I'm at a convention, or otherwise operating in a time-limited venue. I can't house rule it on the Digital Initiative if the virtual tabletop counts movement squares for me, or provides built-in spell templates, or handles reach and threatened areas. (To be honest, though, the Digital Initiative virtual tabletop shouldn't be using squares at all - given that the computer can invisibly handle all these things it should really be using free-form movement as in NWN and spell effects that are actually spheres, or cones, or whatever. It's only the real-world tabletop that needs those abstractions. However, that's another debate for another time, I think, and I can entirely understand why the decision might be taken for the DI to model the tabletop game, even where doing otherwise might give a better game experience in a stand-alone product.) Additionally, once my list of house rules reaches a certain length, I'm no longer interested in even trying to run the game. Even if each of the items on the list is trivially easy to implement, the end result is that I question whether this is even a game I want to play any longer. In short, while I can house rule this issue, it's just not the magic bullet that it would appear to be. And, while I appreciate that WotC have had this debate internally, and while I respect that you have made this decision in the sincere belief that this is what is best for the game, this [i]is[/i] that big of a deal for me. [/QUOTE]
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