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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="MerricB" data-source="post: 4044601" data-attributes="member: 3586"><p>Just a couple of thoughts:</p><p></p><p>I've had to explain the 1-2-1-2 rule on a fairly consistent basis to experienced players in my games. It's not quite as bad as the THAC0 rule of 2e, but I have noticed it. Regardless of thoughts of "realism", when you actually, *really* get down to counting, you count squares as "1, 2, 3..." and exceptions to that rule can confuse people.</p><p></p><p>Even me. And look, I'm really skilled mathematically, and I know the rule backwards (and I consider a diagonal 1.5, round down). Especially in my days as a DDM player, fast movement creatures would often cause me to lose count of how many diagonals they'd actually taken.</p><p></p><p>I think the new rule will cause the most problem with creatures with speeds of about 10 squares or so, because you'll really notice their mobility then. 6 squares? Not so significant. 20 squares? They can get anywhere they want to!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4044601, member: 3586"] Just a couple of thoughts: I've had to explain the 1-2-1-2 rule on a fairly consistent basis to experienced players in my games. It's not quite as bad as the THAC0 rule of 2e, but I have noticed it. Regardless of thoughts of "realism", when you actually, *really* get down to counting, you count squares as "1, 2, 3..." and exceptions to that rule can confuse people. Even me. And look, I'm really skilled mathematically, and I know the rule backwards (and I consider a diagonal 1.5, round down). Especially in my days as a DDM player, fast movement creatures would often cause me to lose count of how many diagonals they'd actually taken. I think the new rule will cause the most problem with creatures with speeds of about 10 squares or so, because you'll really notice their mobility then. 6 squares? Not so significant. 20 squares? They can get anywhere they want to! Cheers! [/QUOTE]
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