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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="Derren" data-source="post: 4044612" data-attributes="member: 2518"><p>Imo thats because the rule is rather hidden and not elaborated on. Make an example picture about this in the movement section and quite a lot more experienced gamers will remember it.</p><p></p><p>If such creatures exist in 4E. Several times I heard that a goal in 4E is to reduce "extreme" movement speeds.</p><p>That elves already go 7 squares and that Pit Fiends can teleport 10 violates this so I am not sure (But you can't stop the Pit Fiend anyway so it doesn't matter much in this case). And flight still has a manuverability rating it it will use special rules anyway.</p><p>It seems we just have to accept that in 4E D&D worlds people will not walk forward, but diagonal.</p><p>Most people are probably not bothered by this, but I find it quite disturbing that in 4E (with 1-1-1) the alignment of the battle grid will have such a huge effect on the battle itself.</p></blockquote><p></p>
[QUOTE="Derren, post: 4044612, member: 2518"] Imo thats because the rule is rather hidden and not elaborated on. Make an example picture about this in the movement section and quite a lot more experienced gamers will remember it. If such creatures exist in 4E. Several times I heard that a goal in 4E is to reduce "extreme" movement speeds. That elves already go 7 squares and that Pit Fiends can teleport 10 violates this so I am not sure (But you can't stop the Pit Fiend anyway so it doesn't matter much in this case). And flight still has a manuverability rating it it will use special rules anyway. It seems we just have to accept that in 4E D&D worlds people will not walk forward, but diagonal. Most people are probably not bothered by this, but I find it quite disturbing that in 4E (with 1-1-1) the alignment of the battle grid will have such a huge effect on the battle itself. [/QUOTE]
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