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<blockquote data-quote="AZRogue" data-source="post: 4046064" data-attributes="member: 3963"><p>I wouldn't have a problem with suspension of disbelief. I'm already at a table half covered by snacks playing a game with magic, monsters, and elves. I can, and have, had problems with consistency, or with metagaming, but not with suspension of disbelief. </p><p></p><p>My problem with the 1 for 1 diagonal movement rule would be that it too easily allows for characters and/or monsters to bypass the defenders and SEEMS to negate a lot of the tactical positioning that I associate with playing on a grid.</p><p></p><p>Now, I'm not shattered or anything because I won't be using a grid for most of my encounters, but I DID plan on using one now and then for large, or special, tactically interesting, ones. This somewhat lessens the appeal.</p><p></p><p>One way that would solve the problem, in my mind, would be if the Defenders were allowed a Shift or Move of some kind when it WASN'T their turn. If there was an ability that allowed a Defender to step between a monster and its target then the 1 for 1 rule would be fine with me. I guess I'll have to wait and see.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4046064, member: 3963"] I wouldn't have a problem with suspension of disbelief. I'm already at a table half covered by snacks playing a game with magic, monsters, and elves. I can, and have, had problems with consistency, or with metagaming, but not with suspension of disbelief. My problem with the 1 for 1 diagonal movement rule would be that it too easily allows for characters and/or monsters to bypass the defenders and SEEMS to negate a lot of the tactical positioning that I associate with playing on a grid. Now, I'm not shattered or anything because I won't be using a grid for most of my encounters, but I DID plan on using one now and then for large, or special, tactically interesting, ones. This somewhat lessens the appeal. One way that would solve the problem, in my mind, would be if the Defenders were allowed a Shift or Move of some kind when it WASN'T their turn. If there was an ability that allowed a Defender to step between a monster and its target then the 1 for 1 rule would be fine with me. I guess I'll have to wait and see. [/QUOTE]
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