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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="arscott" data-source="post: 4046226" data-attributes="member: 17969"><p>Hmm. You folks may have a point about hexes and cover. But I just came up with a solution that I think will work pretty well:</p><p></p><p><strong>Squares</strong></p><p>To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).</p><p></p><p>When making a melee attack against an adjacent target, your target has cover if any line from your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.</p><p></p><p><strong>Hexes</strong></p><p>To determine whether your target has cover from your ranged attack, choose a corner of your hex. If <em>both lines</em> from this corner to <em>any two adjacent corners</em> of the target's hex passes through a hex or border that blocks line of effect or provides cover, or through a hex occupied by a creature, the target has cover (+4 to AC).</p><p></p><p>When making a melee attack against an adjacent target, your target has cover <em>if a wall or obstacle (including a low wall) passes through the adjoining edge of your hexes.</em> When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.</p></blockquote><p></p>
[QUOTE="arscott, post: 4046226, member: 17969"] Hmm. You folks may have a point about hexes and cover. But I just came up with a solution that I think will work pretty well: [B]Squares[/B] To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC). When making a melee attack against an adjacent target, your target has cover if any line from your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks. [B]Hexes[/B] To determine whether your target has cover from your ranged attack, choose a corner of your hex. If [I]both lines[/I] from this corner to [I]any two adjacent corners[/I] of the target's hex passes through a hex or border that blocks line of effect or provides cover, or through a hex occupied by a creature, the target has cover (+4 to AC). When making a melee attack against an adjacent target, your target has cover [I]if a wall or obstacle (including a low wall) passes through the adjoining edge of your hexes.[/I] When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks. [/QUOTE]
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